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path: root/servers/rendering/shader_types.cpp
Commit message (Expand)AuthorAgeFilesLines
* Implement Particle Trailsreduz2021-04-301-1/+2
* Split particle shader entry pointsreduz2021-04-171-5/+21
* Refactor GLSL shader compilationreduz2021-04-141-37/+44
* Renamed `emit_particle` to `emit_subparticle` shader functionYuri Roubinsky2021-01-121-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Consistently use normal_mapMarcel Admiraal2020-12-291-4/+4
* Refactored Mesh internals and formats.reduz2020-12-021-0/+6
* Implement signed distance fields for 2D shadersreduz2020-11-261-0/+21
* Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos2020-11-021-0/+8
* Merge pull request #41415 from clayjohn/VULKAN-shader-overridesJuan Linietsky2020-10-181-0/+4
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| * Add FOG, RADIANCE, and IRRADIANCE shader overridesclayjohn2020-10-181-0/+4
* | Implement GPU Particle Collisionsreduz2020-10-091-0/+5
* | Add METALLIC to light() built-insPablo Escobar2020-10-041-0/+1
* | Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma2020-09-101-1/+2
* | Implement manual particle emission and particle sub emitters.reduz2020-09-061-0/+21
* | Re-Implement GPU particles on master.Juan Linietsky2020-09-021-14/+14
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* Add fog to sky shadersclayjohn2020-08-191-0/+1
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Add light size to Sky Shadersclayjohn2020-04-171-0/+4
* Refactored shadowmapping.Juan Linietsky2020-04-081-2/+6
* Re-implement subsurface scattering.Juan Linietsky2020-04-041-0/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+328