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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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shader_types.cpp
Commit message (
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Author
Age
Files
Lines
*
Implement Particle Trails
reduz
2021-04-30
1
-1
/
+2
*
Split particle shader entry points
reduz
2021-04-17
1
-5
/
+21
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-37
/
+44
*
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-12
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-4
/
+4
*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-0
/
+6
*
Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-0
/
+21
*
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
1
-0
/
+8
*
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
1
-0
/
+4
|
\
|
*
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
1
-0
/
+4
*
|
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+5
*
|
Add METALLIC to light() built-ins
Pablo Escobar
2020-10-04
1
-0
/
+1
*
|
Fix ATTENUATION and implement SHADOW_ATTENUATION.
Lyuma
2020-09-10
1
-1
/
+2
*
|
Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
1
-0
/
+21
*
|
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
1
-14
/
+14
|
/
*
Add fog to sky shaders
clayjohn
2020-08-19
1
-0
/
+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Add light size to Sky Shaders
clayjohn
2020-04-17
1
-0
/
+4
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-2
/
+6
*
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
1
-0
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+328