| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) | Patrick Exner | 2022-08-02 | 1 | -0/+10 |
| * | Use IGN instead of white noise for sky dithering | clayjohn | 2022-05-24 | 1 | -0/+1 |
| * | Add a new HashSet template | reduz | 2022-05-20 | 1 | -1/+1 |
| * | Add dedicated macros for property name extraction | Haoyu Qiu | 2022-05-19 | 1 | -31/+31 |
| * | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -2/+2 |
| * | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | 2022-03-29 | 1 | -1/+0 |
| * | Rename several transform built-ins in shaders | Yuri Roubinsky | 2022-03-18 | 1 | -12/+12 |
| * | Use Filament specular models and parametrization | clayjohn | 2022-02-22 | 1 | -2/+2 |
| * | Add Particle Shader Userdata | reduz | 2022-02-15 | 1 | -0/+12 |
| * | Remove TRANSFORM built in from fog shaders | clayjohn | 2022-01-21 | 1 | -1/+0 |
| * | Merge pull request #54791 from NHodgesVFX/master | Rémi Verschelde | 2022-01-04 | 1 | -0/+3 |
| |\ |
|
| | * | add more OpenGL attributes | NHodgesVFX | 2021-11-08 | 1 | -0/+3 |
| * | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| * | | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | 2021-12-21 | 1 | -66/+44 |
| * | | Merge pull request #55431 from Chaosus/shader_fix_constants | Rémi Verschelde | 2021-11-30 | 1 | -15/+15 |
| |\ \ |
|
| | * | | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky | 2021-11-29 | 1 | -15/+15 |
| | |/ |
|
| * / | Fix `INDEX` built-in in a process function of particle shader | Yuri Roubinsky | 2021-11-29 | 1 | -1/+1 |
| |/ |
|
| * | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -0/+19 |
| * | Removed `RESTART` built-in from `start` particle shader function | Yuri Roubinsky | 2021-08-17 | 1 | -1/+0 |
| * | Added editor dialog for easily creating shaders. | Yuri Roubinsky | 2021-08-07 | 1 | -7/+15 |
| * | Fix Subsurface Scattering | reduz | 2021-07-05 | 1 | -1/+0 |
| * | Add stereoscopic rendering through multiview | Bastiaan Olij | 2021-06-13 | 1 | -0/+8 |
| * | Removes deleted OrenNayar mode from shaders and materials | Yuri Roubinsky | 2021-06-08 | 1 | -1/+0 |
| * | Makes few shader built-ins constant to prevent changing them | Yuri Roubinsky | 2021-05-26 | 1 | -4/+4 |
| * | Added constants PI, TAU and E to the shader language | Joosep Jääger | 2021-05-25 | 1 | -0/+13 |
| * | Implement Particle Trails | reduz | 2021-04-30 | 1 | -1/+2 |
| * | Split particle shader entry points | reduz | 2021-04-17 | 1 | -5/+21 |
| * | Refactor GLSL shader compilation | reduz | 2021-04-14 | 1 | -37/+44 |
| * | Renamed `emit_particle` to `emit_subparticle` shader function | Yuri Roubinsky | 2021-01-12 | 1 | -1/+1 |
| * | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| * | Consistently use normal_map | Marcel Admiraal | 2020-12-29 | 1 | -4/+4 |
| * | Refactored Mesh internals and formats. | reduz | 2020-12-02 | 1 | -0/+6 |
| * | Implement signed distance fields for 2D shaders | reduz | 2020-11-26 | 1 | -0/+21 |
| * | Alpha Hash and Alpha2Coverage Implementation | Marios Staikopoulos | 2020-11-02 | 1 | -0/+8 |
| * | Merge pull request #41415 from clayjohn/VULKAN-shader-overrides | Juan Linietsky | 2020-10-18 | 1 | -0/+4 |
| |\ |
|
| | * | Add FOG, RADIANCE, and IRRADIANCE shader overrides | clayjohn | 2020-10-18 | 1 | -0/+4 |
| * | | Implement GPU Particle Collisions | reduz | 2020-10-09 | 1 | -0/+5 |
| * | | Add METALLIC to light() built-ins | Pablo Escobar | 2020-10-04 | 1 | -0/+1 |
| * | | Fix ATTENUATION and implement SHADOW_ATTENUATION. | Lyuma | 2020-09-10 | 1 | -1/+2 |
| * | | Implement manual particle emission and particle sub emitters. | reduz | 2020-09-06 | 1 | -0/+21 |
| * | | Re-Implement GPU particles on master. | Juan Linietsky | 2020-09-02 | 1 | -14/+14 |
| |/ |
|
| * | Add fog to sky shaders | clayjohn | 2020-08-19 | 1 | -0/+1 |
| * | Addition of SDFGI for open world global illumination | Juan Linietsky | 2020-06-26 | 1 | -0/+1 |
| * | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -3/+0 |
| * | Add light size to Sky Shaders | clayjohn | 2020-04-17 | 1 | -0/+4 |
| * | Refactored shadowmapping. | Juan Linietsky | 2020-04-08 | 1 | -2/+6 |
| * | Re-implement subsurface scattering. | Juan Linietsky | 2020-04-04 | 1 | -0/+2 |
| * | Replace NULL with nullptr | lupoDharkael | 2020-04-02 | 1 | -1/+1 |
| * | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -0/+328 |