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Redot Engine – Multi-platform 2D and 3D game engine
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light_storage.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
/
+2
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*
Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
1
-0
/
+2
*
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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/
*
Shadow fade for omni lights actually stops the shadow from updating while fad...
jitspoe
2024-03-25
1
-0
/
+1
*
Fix never ending loop with overlapping probes
Bastiaan Olij
2024-03-05
1
-0
/
+1
*
Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
/
+2
*
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-0
/
+1
*
Implement cull_mask for decals and lights in mobile and compatibility backends
clayjohn
2023-02-06
1
-0
/
+1
*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
/
+2
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-0
/
+51
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-1
/
+0
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
/
+139