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path: root/servers/visual/shader_language.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-900/+0
* Allow to reassign local variables in shadersYuri Roubinsky2020-03-201-1/+1
* Fix shader crash if passing const values to modf functionYuri Roubinsky2020-03-181-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Fix bugs in shader swizzlingYuri Roubinsky2020-02-131-1/+3
* Fix shader crash if pass const argument to 'out/inout' parameterYuri Roubinsky2020-02-131-0/+3
* Added support for arrays as shader struct membersYuri Roubinsky2020-02-121-1/+17
* Implementation of 'struct' for shadersYuri Roubinsky2020-02-111-3/+43
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-0/+12
* Completed material/2D shader support (missing SCREEN_TEXTURE)Juan Linietsky2020-02-111-1/+42
* Prevent shader crash if invalid builtin used after array member accessorYuri Roubinsky2020-02-071-5/+7
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky2019-11-031-0/+2
* Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky2019-10-311-1/+2
* Added check if field name in the shader is equal to builtinYuri Roubinsky2019-10-291-0/+1
* Improve error messages related to `shader_type`Hugo Locurcio2019-10-261-0/+2
* Implement shader array support for varyingsChaosus2019-09-141-1/+3
* Fix shader crash when users miss the return statementYuri Roubinski2019-08-281-0/+3
* Implements switch to shadersYuri Roubinski2019-08-231-0/+13
* Implemented local shader constantsYuri Roubinski2019-08-051-5/+14
* Added local array initializerChaosus2019-07-161-0/+2
* Implemented local shader arraysChaosus2019-07-151-2/+45
* Fix code completion for shader editorgeequlim2019-07-061-1/+2
* Added constant support to shadersChaosus2019-06-011-0/+10
* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-301-70/+70
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky2018-11-211-2/+0
* Use hint_color when getting shader default paramsJFonS2018-11-161-1/+1
* Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky2018-11-141-0/+8
* Do not allow samplers where they dont belong (variables/return types), fixes ...Juan Linietsky2018-11-121-0/+1
* Set uniform default values in inspectorJFonS2018-09-131-0/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-6/+6
* add 3D texturesThomas Herzog2018-07-301-0/+12
* Manually fix, merge and close #15168Juan Linietsky2018-07-291-1/+1
* Visual Shaders are back.Juan Linietsky2018-07-141-3/+3
* Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky2018-05-071-0/+1
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| * Fix vector reduction in shader languageJFonS2018-05-071-0/+1
* | Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-0/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky2017-12-151-6/+19
* Added interpolation modifiers to shaderlangScayze2017-11-271-0/+12
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-1/+1
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-0/+22
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-4/+13
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+18