| Commit message (Expand) | Author | Age | Files | Lines |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -900/+0 |
* | Allow to reassign local variables in shaders | Yuri Roubinsky | 2020-03-20 | 1 | -1/+1 |
* | Fix shader crash if passing const values to modf function | Yuri Roubinsky | 2020-03-18 | 1 | -1/+1 |
* | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | 2020-03-17 | 1 | -1/+1 |
* | Fix bugs in shader swizzling | Yuri Roubinsky | 2020-02-13 | 1 | -1/+3 |
* | Fix shader crash if pass const argument to 'out/inout' parameter | Yuri Roubinsky | 2020-02-13 | 1 | -0/+3 |
* | Added support for arrays as shader struct members | Yuri Roubinsky | 2020-02-12 | 1 | -1/+17 |
* | Implementation of 'struct' for shaders | Yuri Roubinsky | 2020-02-11 | 1 | -3/+43 |
* | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | 2020-02-11 | 1 | -0/+12 |
* | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | 2020-02-11 | 1 | -1/+42 |
* | Prevent shader crash if invalid builtin used after array member accessor | Yuri Roubinsky | 2020-02-07 | 1 | -5/+7 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Prevents usage of unsupported texture shader types in GLES2 | Yuri Roubinsky | 2019-11-03 | 1 | -0/+2 |
* | Prevents shader crash on GLES2 if unsupported built-in has been used | Yuri Roubinsky | 2019-10-31 | 1 | -1/+2 |
* | Added check if field name in the shader is equal to builtin | Yuri Roubinsky | 2019-10-29 | 1 | -0/+1 |
* | Improve error messages related to `shader_type` | Hugo Locurcio | 2019-10-26 | 1 | -0/+2 |
* | Implement shader array support for varyings | Chaosus | 2019-09-14 | 1 | -1/+3 |
* | Fix shader crash when users miss the return statement | Yuri Roubinski | 2019-08-28 | 1 | -0/+3 |
* | Implements switch to shaders | Yuri Roubinski | 2019-08-23 | 1 | -0/+13 |
* | Implemented local shader constants | Yuri Roubinski | 2019-08-05 | 1 | -5/+14 |
* | Added local array initializer | Chaosus | 2019-07-16 | 1 | -0/+2 |
* | Implemented local shader arrays | Chaosus | 2019-07-15 | 1 | -2/+45 |
* | Fix code completion for shader editor | geequlim | 2019-07-06 | 1 | -1/+2 |
* | Added constant support to shaders | Chaosus | 2019-06-01 | 1 | -0/+10 |
* | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 1 | -1/+1 |
* | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
* | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -70/+70 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky | 2018-11-21 | 1 | -2/+0 |
* | Use hint_color when getting shader default params | JFonS | 2018-11-16 | 1 | -1/+1 |
* | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky | 2018-11-14 | 1 | -0/+8 |
* | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky | 2018-11-12 | 1 | -0/+1 |
* | Set uniform default values in inspector | JFonS | 2018-09-13 | 1 | -0/+1 |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -6/+6 |
* | add 3D textures | Thomas Herzog | 2018-07-30 | 1 | -0/+12 |
* | Manually fix, merge and close #15168 | Juan Linietsky | 2018-07-29 | 1 | -1/+1 |
* | Visual Shaders are back. | Juan Linietsky | 2018-07-14 | 1 | -3/+3 |
* | Merge pull request #18533 from JFonS/fix_shader_compile | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
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| * | Fix vector reduction in shader language | JFonS | 2018-05-07 | 1 | -0/+1 |
* | | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | 2018-04-19 | 1 | -0/+1 |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky | 2017-12-15 | 1 | -6/+19 |
* | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -0/+12 |
* | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -1/+1 |
* | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 1 | -0/+22 |
* | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 1 | -4/+13 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -3/+18 |