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path: root/servers/visual/shader_language.h
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* Fix typos with codespellRémi Verschelde2019-02-131-1/+1
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Fix many asan and ubsan reported issuesHein-Pieter van Braam2019-01-301-70/+70
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky2018-11-211-2/+0
* Use hint_color when getting shader default paramsJFonS2018-11-161-1/+1
* Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky2018-11-141-0/+8
* Do not allow samplers where they dont belong (variables/return types), fixes ...Juan Linietsky2018-11-121-0/+1
* Set uniform default values in inspectorJFonS2018-09-131-0/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-6/+6
* add 3D texturesThomas Herzog2018-07-301-0/+12
* Manually fix, merge and close #15168Juan Linietsky2018-07-291-1/+1
* Visual Shaders are back.Juan Linietsky2018-07-141-3/+3
* Merge pull request #18533 from JFonS/fix_shader_compileJuan Linietsky2018-05-071-0/+1
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| * Fix vector reduction in shader languageJFonS2018-05-071-0/+1
* | Fix Coverity reports of uninitialized scalar variableRémi Verschelde2018-04-191-0/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky2017-12-151-6/+19
* Added interpolation modifiers to shaderlangScayze2017-11-271-0/+12
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-1/+1
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-0/+22
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-4/+13
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-3/+18
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-87/+85
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-041-0/+5
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-133/+300
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| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+4
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-1/+7
| * -the new shader language seems to workJuan Linietsky2016-10-071-15/+73
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-138/+237
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-0/+2
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+9
* More Bugfix...Juan Linietsky2014-09-171-54/+68
* Misc FixesJuan Linietsky2014-06-271-1/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+403