| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix typos with codespell | Rémi Verschelde | 2019-02-13 | 1 | -1/+1 |
| * | Core: Ensure classes match their header filename | Rémi Verschelde | 2019-02-12 | 1 | -1/+1 |
| * | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | 2019-01-30 | 1 | -70/+70 |
| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif... | Juan Linietsky | 2018-11-21 | 1 | -2/+0 |
| * | Use hint_color when getting shader default params | JFonS | 2018-11-16 | 1 | -1/+1 |
| * | Proper validation of out arguments in built-in shader functions, closes #16244 | Juan Linietsky | 2018-11-14 | 1 | -0/+8 |
| * | Do not allow samplers where they dont belong (variables/return types), fixes ... | Juan Linietsky | 2018-11-12 | 1 | -0/+1 |
| * | Set uniform default values in inspector | JFonS | 2018-09-13 | 1 | -0/+1 |
| * | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -6/+6 |
| * | add 3D textures | Thomas Herzog | 2018-07-30 | 1 | -0/+12 |
| * | Manually fix, merge and close #15168 | Juan Linietsky | 2018-07-29 | 1 | -1/+1 |
| * | Visual Shaders are back. | Juan Linietsky | 2018-07-14 | 1 | -3/+3 |
| * | Merge pull request #18533 from JFonS/fix_shader_compile | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
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| | * | Fix vector reduction in shader language | JFonS | 2018-05-07 | 1 | -0/+1 |
| * | | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde | 2018-04-19 | 1 | -0/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ... | Juan Linietsky | 2017-12-15 | 1 | -6/+19 |
| * | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -0/+12 |
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -1/+1 |
| * | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 1 | -0/+22 |
| * | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 1 | -4/+13 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -3/+18 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -87/+85 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 1 | -0/+5 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -133/+300 |
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| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+4 |
| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -1/+7 |
| | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -15/+73 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -138/+237 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 1 | -0/+2 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -0/+9 |
| * | More Bugfix... | Juan Linietsky | 2014-09-17 | 1 | -54/+68 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -1/+3 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+403 |