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path: root/servers/visual/shader_types.h
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Visual Shaders are back.Juan Linietsky2018-07-141-2/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-0/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-7/+7
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* -the new shader language seems to workJuan Linietsky2016-10-071-0/+27