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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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visual
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visual_server_viewport.h
Commit message (
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Author
Age
Files
Lines
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-208
/
+0
*
Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
1
-2
/
+6
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-4
/
+3
*
Reflection probes working
Juan Linietsky
2020-02-11
1
-1
/
+0
*
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
1
-7
/
+4
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-3
/
+4
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-2
/
+1
*
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
1
-0
/
+2
*
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
1
-0
/
+1
*
Fix #25641 by not shifting a negative value.
marxin
2019-03-05
1
-1
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
1
-7
/
+12
*
Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...
Rémi Verschelde
2018-10-02
1
-0
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Clear color was not correctly being set, fixes #4939
Juan Linietsky
2018-07-29
1
-0
/
+1
*
Added option to viewport to keep linear color
Bastiaan Olij
2018-05-06
1
-0
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fixed viewport transparent bg when clear mode is enabled.
Daniel J. Ramirez
2017-10-21
1
-0
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-1
/
+7
*
Fix transparent background rendering, closes #8703
Juan Linietsky
2017-06-17
1
-3
/
+0
*
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-11
1
-0
/
+10
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-0
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-53
/
+49
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Type renames:
Juan Linietsky
2017-01-11
1
-4
/
+4
*
WIP particle system
Juan Linietsky
2017-01-01
1
-0
/
+3
*
Fixed many more bugs reported by Valgrind
Juan Linietsky
2016-12-23
1
-0
/
+1
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-0
/
+7
*
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
1
-3
/
+24
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+118