summaryrefslogtreecommitdiffstats
path: root/servers/visual/visual_server_viewport.h
Commit message (Expand)AuthorAgeFilesLines
* Renaming of servers for coherency.Juan Linietsky2020-03-271-208/+0
* Open sub-windows as embedded if the OS does not support themJuan Linietsky2020-03-261-2/+6
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-4/+3
* Reflection probes workingJuan Linietsky2020-02-111-1/+0
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-7/+4
* Custom material support seems complete.Juan Linietsky2020-02-111-1/+1
* Texture refactorJuan Linietsky2020-02-111-1/+1
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-3/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-2/+1
* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+2
* Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-0/+1
* Fix #25641 by not shifting a negative value.marxin2019-03-051-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix canvas stacking not deterministic on same layerPedro J. Estébanez2018-10-301-7/+12
* Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde2018-10-021-0/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Clear color was not correctly being set, fixes #4939Juan Linietsky2018-07-291-0/+1
* Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+3
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fixed viewport transparent bg when clear mode is enabled.Daniel J. Ramirez2017-10-211-0/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-1/+7
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-3/+0
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+10
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-53/+49
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Type renames:Juan Linietsky2017-01-111-4/+4
* WIP particle systemJuan Linietsky2017-01-011-0/+3
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+1
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-0/+7
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-3/+24
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+118