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path: root/servers/visual_server.cpp
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* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-0/+2
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+1
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+1
* Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde2019-12-051-0/+1
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| * Added method binding for `multimesh_create` that was missing from VisualServe...Eoin O'Neill2019-12-041-0/+1
* | Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-281-1/+1
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* Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-111-0/+2
* Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp2019-11-091-0/+2
* Fix some crashes, overflows and using variables without valuesRafał Mikrut2019-11-011-6/+5
* doc: Sync classref with current sourceRémi Verschelde2019-09-241-1/+1
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias2019-08-091-9/+2
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-7/+4
* Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde2019-06-161-1/+1
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| * Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+1
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* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+1
* Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde2019-04-301-0/+1
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| * Disable GI probe capturing lights with bake mode disabledDaniel Rakos2019-04-231-0/+1
* | Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam2019-04-231-0/+1
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| * | Add FRUSTUM camera mode, allowing tilted frustumsJFonS2019-02-191-0/+1
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* | Fix bone aabb calculation, which caused a skeletal mesh culling issueWindy Darian2019-03-141-1/+1
* | -Properly handle missing ETC support on exportJuan Linietsky2019-02-261-5/+5
* | Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-3/+3
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* Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky2019-01-251-1/+1
* doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde2019-01-071-0/+3
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* doc: Sync classref with current sourceRémi Verschelde2018-12-271-1/+1
* Adding option to re-orient our skyBastiaan Olij2018-12-151-0/+1
* doc: Sync classref with current sourceRémi Verschelde2018-12-041-1/+1
* Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky2018-11-191-1/+1
* Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-1/+3
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| * Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+3
* | Merge pull request #23254 from ibrahn/gles2-var-init-cleanupRémi Verschelde2018-11-121-0/+2
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| * | Cleaning up some uninitialised variables in GLES2 stuff.Ibrahn Sahir2018-11-021-0/+2
* | | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-1/+1
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* | Fix canvas stacking not deterministic on same layerPedro J. Estébanez2018-10-301-1/+1
* | Add some limits on the Editor SettingsSuperwaitsum2018-10-241-0/+1
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* Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde2018-10-021-1/+1
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| * fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe2018-08-271-1/+1
* | -Rewrote GLES2 lighting and shadows and optimized state changes, did many opt...Juan Linietsky2018-09-231-0/+4
* | Set uniform default values in inspectorJFonS2018-09-131-0/+1
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-2/+2
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* BPTC supportelasota2018-08-211-0/+1
* Fix arg name in docs, some copy-paste errorsPoommetee Ketson2018-08-211-18/+18
* add 3D texturesThomas Herzog2018-07-301-8/+16
* Rename flag to better nameJuan Linietsky2018-07-271-1/+1
* doc: Sync classref with current sourceRémi Verschelde2018-07-261-1/+1