index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
visual_server.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
1
-0
/
+2
*
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
1
-1
/
+1
|
\
|
*
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
1
-1
/
+1
*
|
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
|
/
*
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
1
-1
/
+1
*
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
1
-0
/
+2
*
Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-09
1
-0
/
+2
*
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
1
-1
/
+0
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+0
*
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Rémi Verschelde
2019-06-16
1
-1
/
+1
|
\
|
*
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
1
-1
/
+1
*
|
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+3
|
/
*
Implement ability to render viewports directly to screen
clayjohn
2019-05-13
1
-0
/
+1
*
Change "ID" to lowercase "id"
Aaron Franke
2019-05-09
1
-1
/
+1
*
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Rémi Verschelde
2019-04-30
1
-0
/
+1
|
\
|
*
Disable GI probe capturing lights with bake mode disabled
Daniel Rakos
2019-04-23
1
-0
/
+1
*
|
Merge pull request #26064 from JFonS/add_frustum_camera_mode
Hein-Pieter van Braam
2019-04-23
1
-0
/
+1
|
\
\
|
*
|
Add FRUSTUM camera mode, allowing tilted frustums
JFonS
2019-02-19
1
-0
/
+1
|
|
/
*
|
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-1
/
+1
*
|
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
1
-0
/
+3
*
|
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-0
/
+1
|
/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
1
-0
/
+1
*
Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-28
1
-1
/
+1
*
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Juan Linietsky
2018-11-19
1
-1
/
+1
*
Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
1
-1
/
+1
|
\
|
*
Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
1
-1
/
+1
*
|
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-1
/
+1
*
|
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
1
-1
/
+1
|
/
*
Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-10-02
1
-1
/
+1
|
\
|
*
fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...
alex-poe
2018-08-27
1
-1
/
+1
*
|
-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
1
-0
/
+2
*
|
Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-28
1
-0
/
+1
*
|
Set uniform default values in inspector
JFonS
2018-09-13
1
-0
/
+1
*
|
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-7
/
+7
*
|
Ported CPU particles to 2D
Juan Linietsky
2018-08-29
1
-0
/
+2
|
/
*
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-08-11
1
-1
/
+1
*
add 3D textures
Thomas Herzog
2018-07-30
1
-8
/
+33
*
Rename flag to better name
Juan Linietsky
2018-07-27
1
-1
/
+1
*
Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
1
-1
/
+1
|
\
|
*
Rasterizers are now in sync with engine
Gustav Lund
2018-06-05
1
-1
/
+1
*
|
Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
1
-0
/
+4
|
\
\
|
*
|
Implemented Soft body
AndreaCatania
2018-07-23
1
-2
/
+4
|
*
|
Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-23
1
-0
/
+2
*
|
|
Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
1
-0
/
+1
|
/
/
*
|
Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
1
-1
/
+0
*
|
Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-17
1
-0
/
+1
|
\
\
|
*
|
Fix #19507 Not emitted particles affects performance
malbach
2018-06-25
1
-0
/
+1
|
|
/
*
|
Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-16
1
-0
/
+1
*
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-06
1
-1
/
+12
[next]