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path: root/servers/visual_server.h
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* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-0/+2
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+1
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-281-1/+1
* Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-111-0/+2
* Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp2019-11-091-0/+2
* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-1/+0
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-3/+0
* Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde2019-06-161-1/+1
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| * Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+3
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* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+1
* Change "ID" to lowercase "id"Aaron Franke2019-05-091-1/+1
* Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde2019-04-301-0/+1
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| * Disable GI probe capturing lights with bake mode disabledDaniel Rakos2019-04-231-0/+1
* | Merge pull request #26064 from JFonS/add_frustum_camera_modeHein-Pieter van Braam2019-04-231-0/+1
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| * | Add FRUSTUM camera mode, allowing tilted frustumsJFonS2019-02-191-0/+1
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* | Added ability for multiple images to be imported as an atlasJuan Linietsky2019-04-191-1/+1
* | Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky2019-04-051-0/+3
* | Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+1
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Adding option to re-orient our skyBastiaan Olij2018-12-151-0/+1
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-1/+1
* Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky2018-11-191-1/+1
* Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-1/+1
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| * Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+1
* | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-1/+1
* | Fix canvas stacking not deterministic on same layerPedro J. Estébanez2018-10-301-1/+1
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* Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde2018-10-021-1/+1
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| * fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe2018-08-271-1/+1
* | -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+2
* | Reflection probe support in GLES2 back-end.Juan Linietsky2018-09-281-0/+1
* | Set uniform default values in inspectorJFonS2018-09-131-0/+1
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-7/+7
* | Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+2
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* [Core] Completely kill math_2d.h, change includesAaron Franke2018-08-111-1/+1
* add 3D texturesThomas Herzog2018-07-301-8/+33
* Rename flag to better nameJuan Linietsky2018-07-271-1/+1
* Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde2018-07-251-1/+1
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| * Rasterizers are now in sync with engineGustav Lund2018-06-051-1/+1
* | Merge pull request #12678 from AndreaCatania/softJuan Linietsky2018-07-231-0/+4
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| * | Implemented Soft bodyAndreaCatania2018-07-231-2/+4
| * | Added some API to visual server so from control VRAM buffer is more easyAndreaCatania2018-07-231-0/+2
* | | Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky2018-07-231-0/+1
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* | Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner2018-07-171-1/+0
* | Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner2018-07-171-0/+1
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| * | Fix #19507 Not emitted particles affects performancemalbach2018-06-251-0/+1
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* | Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-0/+1
* | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-1/+12