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* Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-222-84/+81
* Cleanup after @reduz :)Rémi Verschelde2019-01-212-2/+0
* -Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky2019-01-187-9/+28
* Fixes to 2D lights, closes #24750Juan Linietsky2019-01-172-1/+2
* Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bugRémi Verschelde2019-01-091-16/+12
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| * Fix a nested ysort invalid memory read againBojidar Marinov2019-01-091-16/+12
* | doc: Fix wrong references found by Sphinx and new makerst.pyRémi Verschelde2019-01-071-0/+3
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* Merge pull request #24539 from BastiaanOlij/override_gl_positionRémi Verschelde2019-01-041-0/+1
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| * Override GL_positionBastiaan Olij2018-12-291-0/+1
* | Update copyright statements to 2019Rémi Verschelde2019-01-01158-316/+316
* | Always treat exponent as floatBastiaan Olij2018-12-301-5/+2
* | fixes crash when Body2DSW doesn't have spacehedin2018-12-271-0/+1
* | doc: Sync classref with current sourceRémi Verschelde2018-12-271-1/+1
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* Adding option to re-orient our skyBastiaan Olij2018-12-155-0/+5
* Merge pull request #24324 from volzhs/access-micRémi Verschelde2018-12-142-0/+8
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| * Request mic access only when is neededvolzhs2018-12-142-0/+8
* | Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde2018-12-134-17/+78
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| * Fix AudioEffectRecord not working without thread supportMarcelo Fernandez2018-12-124-17/+78
* | Merge pull request #24218 from staddy/masterRémi Verschelde2018-12-124-0/+16
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| * | Disabled CollisionShape and CollisionShape2D are not processed nowStanislav2018-12-124-0/+16
* | | Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde2018-12-122-0/+10
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| * | | Fix EditorAudioBuses not updating when changing to a device with different ch...Marcelo Fernandez2018-12-112-0/+10
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* | | Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde2018-12-121-0/+2
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| * | | added CAMERA_MATRIX to fragment shaderclayjohn2018-11-021-0/+2
* | | | Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde2018-12-111-0/+1
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| * | | | make VIEW vector available in fragmentclayjohn2018-12-111-0/+1
* | | | | Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde2018-12-111-1/+1
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| * | | | make LIGHT_UV constantclayjohn2018-12-041-1/+1
* | | | | doc: Sync classref with current sourceRémi Verschelde2018-12-041-1/+1
* | | | | Fix error when adding children to YSortBojidar Marinov2018-12-041-3/+3
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* | | | Merge pull request #23994 from AndreaCatania/precRémi Verschelde2018-11-282-0/+6
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| * | | | Added function to control 6DOF precisionAndrea Catania2018-11-272-0/+6
* | | | | Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-284-4/+4
* | | | | Allow *= operator between vec and mat types in shadersKanabenki2018-11-241-0/+9
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* | | | Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...Juan Linietsky2018-11-212-7/+0
* | | | Remove comments and corrected code, which exists for correctness but will lik...Juan Linietsky2018-11-211-29/+3
* | | | Merge pull request #23878 from bojidar-bg/23775-ysort-crashRémi Verschelde2018-11-211-6/+16
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| * | | | Fix YSort crash when removing a childBojidar Marinov2018-11-211-6/+16
* | | | | Do not draw particles if they are not processing at all, fixes #19507Juan Linietsky2018-11-192-3/+10
* | | | | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky2018-11-192-2/+2
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* | | | Merge pull request #23742 from JFonS/fix_23698Rémi Verschelde2018-11-182-3/+7
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| * | | | Use hint_color when getting shader default paramsJFonS2018-11-162-3/+7
* | | | | Merge pull request #23668 from sdfgeoff/fix_angular_constraintsRémi Verschelde2018-11-172-0/+56
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| * | | | | Added angular restitutionGeoffrey Irons2018-11-132-0/+56
* | | | | | Corrected some points discussed in #17491Juan Linietsky2018-11-161-0/+13
* | | | | | -Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky2018-11-167-0/+52
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* | | | | Ensure that even at slow speed, you will always get collision using kinematic...Juan Linietsky2018-11-141-53/+58
* | | | | Proper validation of out arguments in built-in shader functions, closes #16244Juan Linietsky2018-11-142-0/+49
* | | | | Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-145-5/+7
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| * | | | | Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-135-5/+7