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Redot Engine – Multi-platform 2D and 3D game engine
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Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132
Juan Linietsky
2019-01-22
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-84
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+81
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Cleanup after @reduz :)
Rémi Verschelde
2019-01-21
2
-2
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+0
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-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-18
7
-9
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+28
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Fixes to 2D lights, closes #24750
Juan Linietsky
2019-01-17
2
-1
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+2
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Merge pull request #24826 from bojidar-bg/24755-fix-ysort-bug
Rémi Verschelde
2019-01-09
1
-16
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+12
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Fix a nested ysort invalid memory read again
Bojidar Marinov
2019-01-09
1
-16
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+12
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doc: Fix wrong references found by Sphinx and new makerst.py
Rémi Verschelde
2019-01-07
1
-0
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+3
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Merge pull request #24539 from BastiaanOlij/override_gl_position
Rémi Verschelde
2019-01-04
1
-0
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Override GL_position
Bastiaan Olij
2018-12-29
1
-0
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+1
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
158
-316
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+316
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Always treat exponent as float
Bastiaan Olij
2018-12-30
1
-5
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+2
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fixes crash when Body2DSW doesn't have space
hedin
2018-12-27
1
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+1
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doc: Sync classref with current source
Rémi Verschelde
2018-12-27
1
-1
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+1
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Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
5
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+5
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Merge pull request #24324 from volzhs/access-mic
Rémi Verschelde
2018-12-14
2
-0
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+8
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Request mic access only when is needed
volzhs
2018-12-14
2
-0
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+8
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Merge pull request #22910 from marcelofg55/nothreads_rec
Rémi Verschelde
2018-12-13
4
-17
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+78
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Fix AudioEffectRecord not working without thread support
Marcelo Fernandez
2018-12-12
4
-17
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+78
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Merge pull request #24218 from staddy/master
Rémi Verschelde
2018-12-12
4
-0
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+16
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Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-12-12
4
-0
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+16
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Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Rémi Verschelde
2018-12-12
2
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+10
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Fix EditorAudioBuses not updating when changing to a device with different ch...
Marcelo Fernandez
2018-12-11
2
-0
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+10
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Merge pull request #23469 from clayjohn/fragment_camera_matrix
Rémi Verschelde
2018-12-12
1
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+2
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added CAMERA_MATRIX to fragment shader
clayjohn
2018-11-02
1
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+2
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Merge pull request #23483 from clayjohn/fragment_camera_view
Rémi Verschelde
2018-12-11
1
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+1
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make VIEW vector available in fragment
clayjohn
2018-12-11
1
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+1
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Merge pull request #24163 from clayjohn/light_uv_const
Rémi Verschelde
2018-12-11
1
-1
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+1
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make LIGHT_UV constant
clayjohn
2018-12-04
1
-1
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+1
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doc: Sync classref with current source
Rémi Verschelde
2018-12-04
1
-1
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+1
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Fix error when adding children to YSort
Bojidar Marinov
2018-12-04
1
-3
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+3
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Merge pull request #23994 from AndreaCatania/prec
Rémi Verschelde
2018-11-28
2
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+6
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Added function to control 6DOF precision
Andrea Catania
2018-11-27
2
-0
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+6
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Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-28
4
-4
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+4
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Allow *= operator between vec and mat types in shaders
Kanabenki
2018-11-24
1
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+9
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Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specif...
Juan Linietsky
2018-11-21
2
-7
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+0
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Remove comments and corrected code, which exists for correctness but will lik...
Juan Linietsky
2018-11-21
1
-29
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+3
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Merge pull request #23878 from bojidar-bg/23775-ysort-crash
Rémi Verschelde
2018-11-21
1
-6
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+16
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Fix YSort crash when removing a child
Bojidar Marinov
2018-11-21
1
-6
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+16
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Do not draw particles if they are not processing at all, fixes #19507
Juan Linietsky
2018-11-19
2
-3
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+10
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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Juan Linietsky
2018-11-19
2
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+2
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Merge pull request #23742 from JFonS/fix_23698
Rémi Verschelde
2018-11-18
2
-3
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+7
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Use hint_color when getting shader default params
JFonS
2018-11-16
2
-3
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+7
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Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Rémi Verschelde
2018-11-17
2
-0
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+56
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Added angular restitution
Geoffrey Irons
2018-11-13
2
-0
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+56
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Corrected some points discussed in #17491
Juan Linietsky
2018-11-16
1
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+13
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-Make sure monitorable cant be flipped while flushing queries, fixes #17330
Juan Linietsky
2018-11-16
7
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+52
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Ensure that even at slow speed, you will always get collision using kinematic...
Juan Linietsky
2018-11-14
1
-53
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+58
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Proper validation of out arguments in built-in shader functions, closes #16244
Juan Linietsky
2018-11-14
2
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+49
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Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
5
-5
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+7
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Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
5
-5
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+7
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