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Redot Engine – Multi-platform 2D and 3D game engine
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Files
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Merge pull request #42763 from Chaosus/shader_emit_autocompletion
Yuri Roubinsky
2020-10-13
2
-1
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+59
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FIx autocompletion for emit_particle in shader editor
Yuri Roubinsky
2020-10-13
2
-1
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+59
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Fixes leaks with shader and material
Rafał Mikrut
2020-10-12
1
-0
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+3
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doc: Sync classref with current source
Rémi Verschelde
2020-10-12
1
-0
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+1
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Free a SortShader and a ParticlesCopyShader
unknown
2020-10-12
2
-0
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+3
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Implement GPU Particle Collisions
reduz
2020-10-09
16
-95
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+963
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Merge pull request #42548 from pezcode/lights-metallic
Rémi Verschelde
2020-10-09
1
-0
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+1
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Add METALLIC to light() built-ins
Pablo Escobar
2020-10-04
1
-0
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+1
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Return proper texture view format for decals
clayjohn
2020-10-03
1
-1
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+1
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Fix how Line2D obtains the other object's supports
Marcel Admiraal
2020-10-03
1
-1
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+1
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Make YSort stable
John Pennycook
2020-09-27
2
-1
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+4
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Merge pull request #42263 from Faless/js/servers_no_threads
Rémi Verschelde
2020-09-23
2
-0
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+8
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Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-09-23
2
-0
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+8
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Merge pull request #42130 from clayjohn/RenderingDeviceHack
Rémi Verschelde
2020-09-23
2
-0
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+8
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expose local RenderingDevice creation to RenderingServer
clayjohn
2020-09-16
2
-0
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+8
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Forbids varying declaration in particles and sky shaders
Yuri Roubinsky
2020-09-22
1
-0
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+8
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Fix typos with codespell
Rémi Verschelde
2020-09-18
8
-11
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+11
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Merge pull request #41528 from keegano/physics-fix-wrap-angle
Rémi Verschelde
2020-09-17
1
-1
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+1
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Wrap angles to (-pi, pi) in momentum calculation.
Keegan Owsley
2020-08-26
1
-1
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+1
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Add window click-through support.
bruvzg
2020-09-17
2
-0
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+7
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Fixes crash when saving scene
Haoyu Qiu
2020-09-13
1
-2
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+2
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Fix ATTENUATION and implement SHADOW_ATTENUATION.
Lyuma
2020-09-10
2
-1
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+3
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Set repeat in all 3 dimensions in 3d textures
clayjohn
2020-09-09
1
-0
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+3
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Implement 3D textures as import and resource format.
reduz
2020-09-09
6
-22
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+242
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Clarify comparison precedence when enabling or disabling back buffer.
Marcel Admiraal
2020-09-07
1
-7
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+6
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Merge pull request #41781 from AnilBK/fix-typo
Rémi Verschelde
2020-09-07
3
-3
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+3
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Fixed Some typos.
Anilforextra
2020-09-05
3
-3
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+3
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Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
10
-169
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+595
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Fix crash regression in the shader function validation
Yuri Roubinsky
2020-09-05
1
-1
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+1
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Improve messages in shader function validation
Yuri Roubinsky
2020-09-05
1
-8
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+44
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Merge pull request #41761 from madmiraal/fix-assignment-operators
Rémi Verschelde
2020-09-04
2
-2
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+2
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Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-09-04
2
-2
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+2
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Merge pull request #40958 from clayjohn/VULKAN-shadow-noise
Rémi Verschelde
2020-09-04
1
-2
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+6
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Improve the quick hash function for all GPUs
clayjohn
2020-08-01
1
-2
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+6
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[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
2
-15
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+15
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Merge pull request #41456 from nekomatata/x11-fix-popups
Rémi Verschelde
2020-09-03
2
-0
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+5
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Re-apply "Fixes for windows in X11 tiling WMs"
PouleyKetchoupp
2020-08-22
2
-0
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+5
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Fix particles shader to use built-ins
Yuri Roubinsky
2020-09-02
1
-0
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+5
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Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
15
-62
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+1918
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Merge pull request #41668 from clayjohn/GLOW-HQ
Rémi Verschelde
2020-09-01
10
-13
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+52
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Add high quality glow mode
clayjohn
2020-08-31
10
-13
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+52
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Fix typo in SDF jumpflood shader
JFonS
2020-09-01
1
-1
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+1
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Merge pull request #41605 from clayjohn/VULKAN-glow
Rémi Verschelde
2020-08-31
2
-4
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+4
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Fix recent glow regressions
clayjohn
2020-08-29
2
-4
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+4
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Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla...
TwistedTwigleg
2020-08-28
1
-2
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+2
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rasterizer_rd.cpp: Correct small typo
Yetizone
2020-08-27
1
-1
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+1
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Merge pull request #41345 from clayjohn/VULKAN-sky-fog
Juan Linietsky
2020-08-20
7
-164
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+431
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Add fog to sky shaders
clayjohn
2020-08-19
7
-164
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+431
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Revert "Fixes for windows in X11 tiling WMs"
Juan Linietsky
2020-08-19
2
-5
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+0
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
11
-57
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+151
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