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* Merge pull request #42763 from Chaosus/shader_emit_autocompletionYuri Roubinsky2020-10-132-1/+59
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| * FIx autocompletion for emit_particle in shader editorYuri Roubinsky2020-10-132-1/+59
* | Fixes leaks with shader and materialRafał Mikrut2020-10-121-0/+3
* | doc: Sync classref with current sourceRémi Verschelde2020-10-121-0/+1
* | Free a SortShader and a ParticlesCopyShaderunknown2020-10-122-0/+3
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* Implement GPU Particle Collisionsreduz2020-10-0916-95/+963
* Merge pull request #42548 from pezcode/lights-metallicRémi Verschelde2020-10-091-0/+1
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| * Add METALLIC to light() built-insPablo Escobar2020-10-041-0/+1
* | Return proper texture view format for decalsclayjohn2020-10-031-1/+1
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* Fix how Line2D obtains the other object's supportsMarcel Admiraal2020-10-031-1/+1
* Make YSort stableJohn Pennycook2020-09-272-1/+4
* Merge pull request #42263 from Faless/js/servers_no_threadsRémi Verschelde2020-09-232-0/+8
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| * Ignore thread models when compiling with NO_THREADFabio Alessandrelli2020-09-232-0/+8
* | Merge pull request #42130 from clayjohn/RenderingDeviceHackRémi Verschelde2020-09-232-0/+8
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| * expose local RenderingDevice creation to RenderingServerclayjohn2020-09-162-0/+8
* | Forbids varying declaration in particles and sky shadersYuri Roubinsky2020-09-221-0/+8
* | Fix typos with codespellRémi Verschelde2020-09-188-11/+11
* | Merge pull request #41528 from keegano/physics-fix-wrap-angleRémi Verschelde2020-09-171-1/+1
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| * | Wrap angles to (-pi, pi) in momentum calculation.Keegan Owsley2020-08-261-1/+1
* | | Add window click-through support.bruvzg2020-09-172-0/+7
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* | Fixes crash when saving sceneHaoyu Qiu2020-09-131-2/+2
* | Fix ATTENUATION and implement SHADOW_ATTENUATION.Lyuma2020-09-102-1/+3
* | Set repeat in all 3 dimensions in 3d texturesclayjohn2020-09-091-0/+3
* | Implement 3D textures as import and resource format.reduz2020-09-096-22/+242
* | Clarify comparison precedence when enabling or disabling back buffer.Marcel Admiraal2020-09-071-7/+6
* | Merge pull request #41781 from AnilBK/fix-typoRémi Verschelde2020-09-073-3/+3
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| * | Fixed Some typos.Anilforextra2020-09-053-3/+3
* | | Implement manual particle emission and particle sub emitters.reduz2020-09-0610-169/+595
* | | Fix crash regression in the shader function validationYuri Roubinsky2020-09-051-1/+1
* | | Improve messages in shader function validationYuri Roubinsky2020-09-051-8/+44
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* | Merge pull request #41761 from madmiraal/fix-assignment-operatorsRémi Verschelde2020-09-042-2/+2
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| * | Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal2020-09-042-2/+2
* | | Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde2020-09-041-2/+6
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| * | Improve the quick hash function for all GPUsclayjohn2020-08-011-2/+6
* | | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-032-15/+15
* | | Merge pull request #41456 from nekomatata/x11-fix-popupsRémi Verschelde2020-09-032-0/+5
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| * | | Re-apply "Fixes for windows in X11 tiling WMs"PouleyKetchoupp2020-08-222-0/+5
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* | | Fix particles shader to use built-insYuri Roubinsky2020-09-021-0/+5
* | | Re-Implement GPU particles on master.Juan Linietsky2020-09-0215-62/+1918
* | | Merge pull request #41668 from clayjohn/GLOW-HQRémi Verschelde2020-09-0110-13/+52
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| * | | Add high quality glow modeclayjohn2020-08-3110-13/+52
* | | | Fix typo in SDF jumpflood shaderJFonS2020-09-011-1/+1
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* | | Merge pull request #41605 from clayjohn/VULKAN-glowRémi Verschelde2020-08-312-4/+4
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| * | | Fix recent glow regressionsclayjohn2020-08-292-4/+4
* | | | Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla...TwistedTwigleg2020-08-281-2/+2
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* / / rasterizer_rd.cpp: Correct small typoYetizone2020-08-271-1/+1
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* | Merge pull request #41345 from clayjohn/VULKAN-sky-fogJuan Linietsky2020-08-207-164/+431
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| * | Add fog to sky shadersclayjohn2020-08-197-164/+431
* | | Revert "Fixes for windows in X11 tiling WMs"Juan Linietsky2020-08-192-5/+0
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* | Restored fog (non volumetric).Juan Linietsky2020-08-1311-57/+151