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Redot Engine – Multi-platform 2D and 3D game engine
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Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
2
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Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-07
1
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Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-22
1
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+4
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Merge pull request #56540 from Calinou/renderingserver-expose-ssil-quality
Rémi Verschelde
2022-01-06
2
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Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-06
2
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+8
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Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-06
1
-3
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Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton
Rémi Verschelde
2022-01-05
4
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NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-05
4
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
12
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Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
1
-23
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+56
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GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
1
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Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
Rémi Verschelde
2022-01-05
1
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GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-24
1
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Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-05
1
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fixed depth of field bug with msaa
GanidhuAbey
2021-12-26
1
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Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-05
2
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Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
1
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Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-08
1
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Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
4
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add more OpenGL attributes
NHodgesVFX
2021-11-08
4
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Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
2
-8
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+14
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Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
2
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
10
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+35
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
10
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+35
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
19
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+82
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
19
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Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
2
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+1
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Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-27
2
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Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
JFonS
2022-01-04
1
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+3
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Use 16-bit depth to improve dynamic VoxelGI performance
Hugo Locurcio
2021-11-28
1
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Merge pull request #56477 from Chaosus/fix_device_crash
Yuri Roubinsky
2022-01-04
1
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+4
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Add a check for device in shader lang to prevent startup editor crash
Yuri Roubinsky
2022-01-04
1
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+4
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
31
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+2074
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Added SSIL post processing effect
clayjohn
2021-11-06
31
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Merge pull request #54409 from clayjohn/VULKAN-glow-flicker
Rémi Verschelde
2022-01-04
1
-1
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+13
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Weight glow samples to reduce fireflies
clayjohn
2021-10-29
1
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Merge pull request #55424 from Calinou/voxelgi-remove-unused-struct-fields
Rémi Verschelde
2022-01-04
4
-44
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+28
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Remove unused struct fields in VoxelGIData
Hugo Locurcio
2021-11-28
4
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+28
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Merge pull request #55422 from Calinou/gi-shader-remove-unused-define
Rémi Verschelde
2022-01-04
4
-61
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Remove unused code in GI shaders
Hugo Locurcio
2021-11-28
4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
232
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Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
7
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Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
Rémi Verschelde
2022-01-03
2
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Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
2
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+92
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Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2022-01-03
1
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Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-23
1
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Merge pull request #56370 from Chaosus/fix_shader_instance_uniform
Rémi Verschelde
2022-01-03
1
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Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-31
1
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Fix various typos
luz paz
2022-01-02
1
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+1
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Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
4
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+158
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