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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #37436 from akien-mga/doc-node-renames
Rémi Verschelde
2020-03-30
3
-4
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+4
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doc: Update classref with node renames
Rémi Verschelde
2020-03-30
3
-4
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+4
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Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
7
-9
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+23
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SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
11
-38
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+38
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Prevent shader crash if multiple variables has been declared in 'for'
Yuri Roubinsky
2020-03-28
2
-0
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+6
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Merge pull request #37362 from reduz/audioserver-memory-cleanup
Rémi Verschelde
2020-03-28
2
-57
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+0
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Remove the audio memory allocator, use regular one instead.
Juan Linietsky
2020-03-27
2
-57
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+0
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Fix copyright headers for recently added files
Rémi Verschelde
2020-03-28
2
-29
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+3
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More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
70
-126
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+127
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
151
-6402
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+6402
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Merge pull request #37340 from reduz/rename-3d-nodes
Juan Linietsky
2020-03-27
2
-2
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+2
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Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
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+1
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-1
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+1
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Merge pull request #37347 from akien-mga/displayserver-fix-create-func
Rémi Verschelde
2020-03-27
2
-6
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+11
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DisplayServer: Fix registration of GetRenderingDriversFunction
Rémi Verschelde
2020-03-27
2
-6
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+11
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Fix some -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-03-27
2
-4
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+2
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Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-27
2
-3
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+3
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Add macOS DisplayServer implementation.
bruvzg
2020-03-26
2
-13
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+135
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Fixes to X11, still pretty broken
Juan Linietsky
2020-03-26
1
-2
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+2
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Implemented drag and drop across windows, both OS and embedded.
Juan Linietsky
2020-03-26
2
-1
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+10
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Reworked tooltips to use the popup system.
Juan Linietsky
2020-03-26
2
-1
/
+5
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Popups have also been converted to windows
Juan Linietsky
2020-03-26
2
-0
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+2
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Open sub-windows as embedded if the OS does not support them
Juan Linietsky
2020-03-26
6
-8
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+43
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Separate DisplayServer from OS on Windows
Juan Linietsky
2020-03-26
2
-0
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+3
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Support for transient windows
Juan Linietsky
2020-03-26
2
-0
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+5
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Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
3
-19
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+45
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Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
13
-52
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+57
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Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
4
-22
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+179
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Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
4
-1
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+651
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Rename conflicting variable to fix MoltenVK shader compilation.
bruvzg
2020-03-26
1
-25
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+26
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Merge pull request #37268 from clayjohn/VULKAN-sky-color
Rémi Verschelde
2020-03-24
4
-69
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+116
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Replace subpass textures with color in sky shader
clayjohn
2020-03-24
4
-69
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+116
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Remove unused classes and stray headers
Rémi Verschelde
2020-03-24
6
-853
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+1
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Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Rémi Verschelde
2020-03-22
18
-408
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+1403
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Working sky shader implementation
clayjohn
2020-03-21
16
-786
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+1354
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Add shader based background mode
Bastiaan Olij
2020-03-19
15
-66
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+493
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Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
3
-3
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+3
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Fix incorrect shader block parsing
Yuri Roubinsky
2020-03-20
1
-1
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+3
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Allow to reassign local variables in shaders
Yuri Roubinsky
2020-03-20
2
-8
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+11
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Fix shader TIME auto-completion
Yuri Roubinsky
2020-03-19
1
-8
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+17
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Removed old TIME references from shader_types
Yuri Roubinsky
2020-03-19
1
-7
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+0
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Makes shader 'TIME' available in custom functions by default
Yuri Roubinsky
2020-03-19
2
-0
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+11
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Show shader method out/inout qualifier in intellisense
Yuri Roubinsky
2020-03-18
1
-0
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+22
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Fix shader crash if passing const values to modf function
Yuri Roubinsky
2020-03-18
2
-9
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+61
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
16
-37
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+37
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Enables passing out built-in parameter from parent function in shaders
Yuri Roubinsky
2020-03-14
1
-0
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+8
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Fix various typos
luz.paz
2020-03-11
7
-11
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+11
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Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
4
-32
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+12
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Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-05
2
-12
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+5
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Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
2
-12
/
+5
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