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Redot Engine – Multi-platform 2D and 3D game engine
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Age
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doc: Complete documentation for VideoStreams
Rémi Verschelde
2020-01-26
2
-1
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+2
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Add project setting for max irradiance size
clayjohn
2020-01-25
1
-0
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+2
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Hides high-level functions from GLES2 shader autocompletion
Yuri Roubinsky
2020-01-23
1
-1
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+16
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Merge pull request #35360 from Chaosus/restrict_uint_gles2
Rémi Verschelde
2020-01-23
1
-95
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+89
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Disallow uint/uvec usage on GLES2 platform
Yuri Roubinsky
2020-01-20
1
-95
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+89
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Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
1
-7
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+7
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Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
1
-7
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+7
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Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
6
-43
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+13
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Revert "Exposes capture methods to AudioServer + documentation" #30468
Rémi Verschelde
2020-01-20
4
-89
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+45
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Clears completion_class in shaders (may cause troubles if not).
Yuri Roubinsky
2020-01-19
1
-0
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+1
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Added missing form of array constructor in shaders
Yuri Roubinsky
2020-01-18
1
-19
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+28
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Merge pull request #35215 from clayjohn/multimesh-error
Rémi Verschelde
2020-01-16
1
-0
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+2
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Add multimesh format max for proper error checking
clayjohn
2020-01-16
1
-0
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+2
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Merge pull request #33615 from raphael10241024/fix_shape_change
Rémi Verschelde
2020-01-16
2
-0
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+6
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refresh area2d collision when shape changes, close #33369
RaphaelHunter
2019-11-14
2
-0
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+6
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Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-16
1
-1
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+12
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Make texture_debug_usage thread safe
clayjohn
2020-01-12
1
-1
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+1
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Fix nested break/return in shader switch statement
Yuri Roubinsky
2020-01-10
1
-4
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+14
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Merge pull request #34671 from Chaosus/shader_hex_support
Rémi Verschelde
2020-01-08
1
-3
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+9
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Support for hex numbers in shaders
Yuri Roubinsky
2019-12-29
1
-3
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+9
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Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
6
-0
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+26
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Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
7
-6
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+9
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Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
7
-6
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+9
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
166
-332
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+332
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Fixed an issue with recording audio.
Catchawink
2019-12-12
1
-2
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+3
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Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
4
-4
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+4
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Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
4
-4
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+4
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doc: Markup fixes for enums and constants
Rémi Verschelde
2019-12-06
1
-1
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+1
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Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix
Rémi Verschelde
2019-12-05
1
-0
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+1
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Added method binding for `multimesh_create` that was missing from VisualServe...
Eoin O'Neill
2019-12-04
1
-0
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+1
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Merge pull request #34061 from Chaosus/fix_shader_const
Rémi Verschelde
2019-12-03
1
-1
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+1
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Fix expressions for global constants in shaders
Yuri Roubinsky
2019-12-02
1
-1
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+1
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Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
6
-7
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+7
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Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
6
-7
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+7
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iOS modular build and export implementation.
bruvzg
2019-12-01
2
-0
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+21
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Fix crash when disabling a YSort node
Bojidar Marinov
2019-11-27
1
-8
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+12
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Fix Visual Studio throwing C4146 warning.
Marcel Admiraal
2019-11-18
1
-2
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+2
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Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Rémi Verschelde
2019-11-11
2
-0
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+4
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
2
-0
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+4
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Merge pull request #33516 from qarmin/small_fixes
Rémi Verschelde
2019-11-10
1
-0
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+1
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Memory leak and crash fixes
Rafał Mikrut
2019-11-10
1
-0
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+1
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Fixed Particles restart after visibility has been set to off and on again
PouleyKetchoupp
2019-11-09
4
-0
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+8
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Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-08
1
-1
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+1
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Implement game camera override
Erik
2019-10-23
1
-1
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+1
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Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.
Marcel Admiraal
2019-11-08
1
-1
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+3
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Merge pull request #33153 from raphael10241024/fix_occluder
Rémi Verschelde
2019-11-05
1
-1
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+1
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fix occluders positions error under canvas_layer, close #32880
RaphaelHunter
2019-10-29
1
-1
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+1
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Prevents usage of unsupported texture shader types in GLES2
Yuri Roubinsky
2019-11-03
2
-25
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+86
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Merge pull request #33259 from Chaosus/remove_gles2_switch_op
Rémi Verschelde
2019-11-02
1
-0
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+6
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Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-02
1
-0
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+6
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