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Redot Engine – Multi-platform 2D and 3D game engine
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[DisplayServer] Hide internal window creation/deletion methods and expose som...
bruvzg
2022-10-31
1
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Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
2
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Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
2
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+2
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Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Rémi Verschelde
2022-10-31
4
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+333
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Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
4
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+333
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Make code generation for shader boolean uniform instances easier
Yuri Rubinsky
2022-10-31
1
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+4
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Merge pull request #67519 from BastiaanOlij/change_xr_pre_draw_viewport
Rémi Verschelde
2022-10-31
1
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+45
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Changing timing of call to xr_interface->pre_draw_viewport
Bastiaan Olij
2022-10-17
1
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Merge pull request #67907 from clayjohn/RD-model-matrix
Rémi Verschelde
2022-10-31
2
-4
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Correctly rename to read_model_matrix when using shader builtins that rely on...
clayjohn
2022-10-26
2
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Merge pull request #67915 from RevoluPowered/fix-intel-macbook-crash-subgroups
Rémi Verschelde
2022-10-31
4
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Ensure vulkan subgroups are disabled for MoltenVK
Gordon MacPherson
2022-10-26
4
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Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
Yuri Rubinsky
2022-10-28
6
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
6
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Merge pull request #67790 from kdada/fix-flash-window
Clay John
2022-10-28
3
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Make window creation with custom position do not flash
Wei Guo
2022-10-24
3
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Merge pull request #67498 from Chaosus/fix_shader_crash
Yuri Rubinsky
2022-10-28
1
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Fix editor crash when assigning some uniform hints to the textures
Yuri Rubinsky
2022-10-16
1
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Fix ss_effects_flags uniform in clustered forward renderer
clayjohn
2022-10-27
1
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Merge pull request #64382 from peastman/support
Clay John
2022-10-27
2
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Optimized support function for large meshes
Peter Eastman
2022-10-18
2
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Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Clay John
2022-10-27
2
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enabled ambient_light_disabled render mode flag
Logan Lang
2022-09-19
2
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
9
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
9
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Merge pull request #67043 from clayjohn/clip_children
Clay John
2022-10-27
5
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Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
4
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+18
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Improve behaviour of clip_children by clipping
clayjohn
2022-10-13
2
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+35
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Merge pull request #66383 from aaronfranke/basis-from-euler
Clay John
2022-10-27
1
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Clean up Basis from Euler code
Aaron Franke
2022-10-21
1
-1
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Fix EXE_BAD_ACCESS caused by optional argument
Gordon MacPherson
2022-10-26
3
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+7
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Merge pull request #67566 from Sauermann/fix-code-simplifications
Clay John
2022-10-23
2
-15
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+3
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Code simplifications
Markus Sauermann
2022-10-18
2
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+3
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Fix RigidBody3D inertia calculation
Cykyrios
2022-10-19
1
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Make some Image methods static
kobewi
2022-10-14
6
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+15
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Optimize Convex Collision
Juan Linietsky
2022-10-13
3
-30
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+56
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Merge pull request #67335 from clayjohn/GLES3-2d-lights
Rémi Verschelde
2022-10-13
1
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+9
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Add 2D lights to OpenGL3 canvas renderer
clayjohn
2022-10-12
1
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+9
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Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
Rémi Verschelde
2022-10-13
1
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Fix volumetric fog not rendering at densities lower than or equal to 0.001
Hugo Locurcio
2022-10-13
1
-1
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Merge pull request #67307 from TechnoPorg/lod-radial-distance
Rémi Verschelde
2022-10-13
6
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+22
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Use radial distance for making LOD decisions.
TechnoPorg
2022-10-12
6
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Merge pull request #67110 from Chaosus/fix_incorrect_vec3_ubo_fill
Clay John
2022-10-11
1
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+3
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Fix incorrect offset for vec3 datatypes in `_fill_std140_ubo_empty`
Yuri Rubinsky
2022-10-09
1
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+3
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Merge pull request #67270 from RandomShaper/slim_usage_msaa_attachment
Rémi Verschelde
2022-10-11
1
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Restrict MSAA attachment usage to the strictly needed set
Pedro J. Estébanez
2022-10-11
1
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Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
2
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+4
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Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
2
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Merge pull request #67176 from cooperra/negative-scale-culling-fix
Rémi Verschelde
2022-10-11
1
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+1
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Vulkan Clustered: Fix culling of negatively-scaled objects
Robbie Cooper
2022-10-10
1
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+1
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