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* Merge pull request #54082 from Chaosus/fix_shader_crashYuri Roubinsky2021-10-211-0/+1
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| * Prevent shader crash when passing constant expression to `textureGather`Yuri Roubinsky2021-10-211-0/+1
* | Merge pull request #54053 from nekomatata/fix-soft-body-disable-modeRémi Verschelde2021-10-211-0/+1
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| * | Fix SoftDynamicBody3D crash when setting disable modePouleyKetchoupp2021-10-211-0/+1
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* | Merge pull request #54063 from Chaosus/shader_fix_spatial_samplersYuri Roubinsky2021-10-211-0/+4
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| * Fix built-in texture samplers passing for spatial shader modeYuri Roubinsky2021-10-211-0/+4
* | Merge pull request #54011 from nekomatata/center-of-mass-2d-transformRémi Verschelde2021-10-214-12/+26
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| * Fix 2D center of mass not updated from transformPouleyKetchoupp2021-10-194-12/+26
* | Prevent a rendering crash and error spam for uniform texture arrayYuri Roubinsky2021-10-201-2/+4
* | doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde2021-10-201-0/+6
* | Merge pull request #53702 from ConteZero/primary_clipboard_linuxRémi Verschelde2021-10-202-0/+12
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| * | Added primary clipboard for LinuxConteZero2021-10-182-0/+12
* | | Fix double _get_tracking_status declarationBastiaan Olij2021-10-201-2/+0
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* | Merge pull request #53972 from zedutch/fix-shader-time-updateRémi Verschelde2021-10-191-0/+12
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| * | Fix shaders that use TIME do not force editor to continuously updateRobin Arys2021-10-181-0/+12
* | | Merge pull request #53790 from briansemrau/remove-distant-shadowy-voidRémi Verschelde2021-10-193-36/+24
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| * | | Fix several issues with directional shadowsBrian Semrau2021-10-143-36/+24
* | | | Add support for returning the play area from XRInterfaceBastiaan Olij2021-10-195-27/+137
* | | | Merge pull request #52940 from groud/toast_notificationRémi Verschelde2021-10-191-1/+1
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| * | | | Implement toast notifications in the editorGilles Roudière2021-10-141-1/+1
* | | | | Merge pull request #53980 from nekomatata/rename-godot-physics-classesRémi Verschelde2021-10-1985-5388/+5351
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| * | | | | Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp2021-10-1885-5388/+5351
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* | | | | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde2021-10-1912-256/+494
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| * | | | | Rework XR positional trackersBastiaan Olij2021-10-1712-256/+494
* | | | | | Merge pull request #53960 from Klowner/audioserver-startplaybackstream-potent...Rémi Verschelde2021-10-191-2/+4
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| * | | | | fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::st...Mark Riedesel2021-10-181-2/+4
* | | | | | Validate enum range in RendererViewport::viewport_get_render_infoHaoyu Qiu2021-10-181-0/+1
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* / / / / [TextServer] Use `round` instead of `floor` for hex code box size calculation...bruvzg2021-10-181-2/+2
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* | | | Swap args of Plane(point, normal) constructormennomax2021-10-159-22/+22
* | | | Merge pull request #53815 from Chaosus/fix_wireframe_render_modeRémi Verschelde2021-10-151-2/+4
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| * | | | Fix `wireframe` render modeYuri Roubinsky2021-10-151-2/+4
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* | | | Remove incorrect fog height density remappingBrian Semrau2021-10-144-8/+2
* | | | Fix the height fog effectBrian Semrau2021-10-142-6/+6
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* / / Added few more built-ins to shader languageYuri Roubinsky2021-10-133-81/+202
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* | Merge pull request #53712 from CakHuri/nullptrRémi Verschelde2021-10-122-2/+2
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| * Replaced NULL with nullptrM. Huri2021-10-122-2/+2
* | Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke2021-10-123-7/+8
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* Fix shader crash on using METALLIC and ROUGHNESS built-ins in light funcYuri Roubinsky2021-10-111-5/+7
* Merge pull request #53641 from DeeJayLSP/audio_pitch_fixRémi Verschelde2021-10-112-5/+5
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| * Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão2021-10-102-5/+5
* | Merge pull request #53066 from Chaosus/shader_funcsRémi Verschelde2021-10-101-12/+288
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| * Add missing shader built-insYuri Roubinsky2021-10-051-12/+288
* | Fix auto LOD generation for blendshapes.Joan Fons2021-10-091-1/+1
* | Fix missing argument names in bindingsRémi Verschelde2021-10-094-15/+15
* | Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-085-51/+22
* | Merge pull request #53527 from Chaosus/shader_arrayRémi Verschelde2021-10-082-137/+222
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| * | Allow declare the shader arrays with a size defined before identifierYuri Roubinsky2021-10-082-137/+222
* | | Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde2021-10-0720-58/+15
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| * | | Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-0720-58/+15
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* / / Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-075-7/+7
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