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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-18
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Compute SSAO at half resolution by default
Hugo Locurcio
2022-02-14
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+1
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Merge pull request #59087 from clayjohn/sky-mode
Rémi Verschelde
2022-03-18
12
-23
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+34
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
12
-23
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+34
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Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
4
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+9
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Fix alpha scissor support
Ansraer
2022-03-17
4
-5
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+9
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Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
1
-2
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+2
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Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
1
-1
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Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
6
-11
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+11
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Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
6
-11
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Merge pull request #59062 from BastiaanOlij/storagerd_texture
Rémi Verschelde
2022-03-17
38
-2277
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+2945
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
38
-2277
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Merge pull request #59209 from rburing/fix_pinjoint2d_inertia_tensor
Rémi Verschelde
2022-03-16
1
-8
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+12
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PinJoint2D: fix inertia tensor, taking center of mass into account
Ricardo Buring
2022-03-16
1
-8
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+12
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Cleanup and fix native struct definitions.
bruvzg
2022-03-16
1
-7
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+7
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Merge pull request #59140 from reduz/physics-server-extension
Rémi Verschelde
2022-03-16
13
-15
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+1034
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Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
13
-15
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+1034
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Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-16
6
-31
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+127
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Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-03
6
-31
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+127
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Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-15
4
-12
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+11
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Change some math macros to constexpr
kobewi
2022-03-09
4
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Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-14
1
-3
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+3
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Merge pull request #59107 from otonashixav/expose-add-animation-slice
Rémi Verschelde
2022-03-13
1
-0
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+1
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Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
1
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Fix text clipping on the right side.
bruvzg
2022-03-13
1
-4
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+4
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Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-13
2
-7
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+4
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Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
2
-8
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+4
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Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-06
1
-1
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+1
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Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
2
-5
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+6
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Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-03-11
4
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+52
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Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Rémi Verschelde
2022-03-10
2
-1
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+21
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Adding signals and events to OpenXR interface
Bastiaan Olij
2022-03-10
2
-1
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+21
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Discern between virtual and abstract class bindings
reduz
2022-03-10
6
-27
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+99
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Remove unused GDNative code
Rémi Verschelde
2022-03-09
2
-2
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+2
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Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-08
14
-87
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+2
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
14
-87
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Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-07
1
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use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-05
1
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+6
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Merge pull request #58832 from reduz/uniform-set-cache
Rémi Verschelde
2022-03-07
19
-459
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+784
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Add a UniformSet cache
reduz
2022-03-06
19
-459
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+784
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[4.x] BVH - Fix area-area collision regression
lawnjelly
2022-03-06
2
-4
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[TextServer] Improve word breaking when there are multiple spaces between words.
bruvzg
2022-03-05
1
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-03-04
8
-25
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+81
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BVH - Sync BVH with 3.x
lawnjelly
2022-02-04
8
-25
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+81
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Merge pull request #58734 from Calinou/tweak-render-timestamp-names
Rémi Verschelde
2022-03-04
8
-69
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+69
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Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-04
8
-69
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+69
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Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
8
-4
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+99
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Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
8
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+99
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Revert "PitchShift effect quality and performance tweaks for different pitch ...
Rémi Verschelde
2022-03-02
2
-81
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+56
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Revert "Fix particle trail glitch"
Rémi Verschelde
2022-03-01
1
-7
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+1
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