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* Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde2020-04-1723-34/+1702
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| * Implement global and per instance shader uniforms.Juan Linietsky2020-04-1723-34/+1702
* | Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde2020-04-175-17/+32
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| * | Add light size to Sky Shadersclayjohn2020-04-175-17/+32
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* / Use sky properly for ambient and reflectionsclayjohn2020-04-163-24/+29
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* Merge pull request #37869 from madmiraal/fix-36533Rémi Verschelde2020-04-161-1/+5
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| * Assign zero to range when ConvexPolygonShape2D is empty.Marcel Admiraal2020-04-141-1/+5
* | Fix texture check in decal setupclayjohn2020-04-151-7/+4
* | Add support for projectors in spot and omni lights.Juan Linietsky2020-04-1410-35/+206
* | Merge pull request #37861 from reduz/implement-decalsRémi Verschelde2020-04-1420-56/+1125
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| * Implement decalsJuan Linietsky2020-04-1420-56/+1125
* | Merge pull request #37826 from nekomatata/direct-body-state-sleepRémi Verschelde2020-04-142-2/+2
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| * | Fix set_sleep_state in Bullet body direct statePouleyKetchoupp2020-04-142-2/+2
* | | Fixes leak with CopyToFbShaderRDqarmin2020-04-131-1/+2
* | | Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde2020-04-1311-134/+306
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| * | Add proper quality settings to soft shadowsclayjohn2020-04-1011-134/+306
* | | Implement MSAAJuan Linietsky2020-04-128-146/+244
* | | Merge pull request #37819 from reduz/implement-fxaaJuan Linietsky2020-04-1211-8/+107
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| * | | Add screen space AA option, with FXAA implementation.Juan Linietsky2020-04-1211-8/+107
* | | | Merge pull request #37822 from nekomatata/rigid-body-force-posRémi Verschelde2020-04-121-1/+1
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| * | | Fix add_force in Godot Physics RigidBodyPouleyKetchoupp2020-04-121-1/+1
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* | | Merge pull request #37808 from reduz/port-effects-to-computeJuan Linietsky2020-04-1113-670/+647
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| * | | Moved most of the effect code to compute.Juan Linietsky2020-04-1113-670/+647
* | | | Merge pull request #37794 from clayjohn/VULKAN-SSS-skyRémi Verschelde2020-04-111-0/+6
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| * | | | Fix SSS affecting Skyclayjohn2020-04-111-0/+6
* | | | | Shows proper scene render time in editor infoJuan Linietsky2020-04-106-9/+117
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* | | | Merge pull request #37383 from WARIO-MDMA/godotphysics-renameRémi Verschelde2020-04-103-27/+27
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| * | | Rename "GodotPhysics" to "GodotPhysics{2D,3D}"WARIO-MDMA2020-04-093-27/+27
* | | | Merge pull request #37662 from qarmin/rasterizer_server_lastRémi Verschelde2020-04-101-11/+11
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| * | | | Free items before finishing rendering serverqarmin2020-04-071-11/+11
* | | | | Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde2020-04-1010-53/+507
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| * | | Support light size and soft shadowsJuan Linietsky2020-04-0910-53/+507
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* | | Renaming all ARVR nodes to XRBastiaan Olij2020-04-0917-298/+301
* | | Merge pull request #36919 from nekomatata/android-vulkan-renderingRémi Verschelde2020-04-091-1/+1
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| * | Display Server supportPouleyKetchoupp2020-04-081-1/+1
* | | Refactored shadowmapping.Juan Linietsky2020-04-0821-219/+791
* | | Tweak rendering quality property hint strings for consistencyHugo Locurcio2020-04-071-9/+9
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* | Fixed leak with SpecularMergeShaderRDqarmin2020-04-041-9/+11
* | Re-implement subsurface scattering.Juan Linietsky2020-04-0415-17/+388
* | Merge pull request #37438 from clayjohn/VULKAN-sky-invertRémi Verschelde2020-04-031-4/+4
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| * Invert subpass cubemap z directionclayjohn2020-03-301-4/+4
* | Fix C# bindings after recent breaking changesIgnacio Etcheverry2020-04-031-1/+1
* | Merge pull request #37512 from reduz/implement-ssrRémi Verschelde2020-04-0216-33/+1239
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| * | Re-Added screen space reflection.Juan Linietsky2020-04-0216-33/+1239
* | | Replace NULL with nullptrlupoDharkael2020-04-0287-603/+603
* | | Merge pull request #37504 from qarmin/out_of_bound_cursorRémi Verschelde2020-04-023-10/+13
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| * | Fix out of bound array access caused by unassigned variableRafał Mikrut2020-04-013-10/+13
* | | Fix Clang warnings on WindowsRémi Verschelde2020-04-012-5/+5
* | | Merge pull request #37481 from ThakeeNathees/bind-method-typoRémi Verschelde2020-04-011-1/+1
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| * | | some typo in method binds fixedThakee Nathees2020-04-011-1/+1