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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
23
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
23
-34
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+1702
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Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
5
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+32
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Add light size to Sky Shaders
clayjohn
2020-04-17
5
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+32
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Use sky properly for ambient and reflections
clayjohn
2020-04-16
3
-24
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+29
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Merge pull request #37869 from madmiraal/fix-36533
Rémi Verschelde
2020-04-16
1
-1
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+5
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Assign zero to range when ConvexPolygonShape2D is empty.
Marcel Admiraal
2020-04-14
1
-1
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+5
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Fix texture check in decal setup
clayjohn
2020-04-15
1
-7
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+4
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Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-14
10
-35
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+206
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Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
20
-56
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+1125
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Implement decals
Juan Linietsky
2020-04-14
20
-56
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+1125
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Merge pull request #37826 from nekomatata/direct-body-state-sleep
Rémi Verschelde
2020-04-14
2
-2
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+2
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Fix set_sleep_state in Bullet body direct state
PouleyKetchoupp
2020-04-14
2
-2
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+2
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Fixes leak with CopyToFbShaderRD
qarmin
2020-04-13
1
-1
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+2
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
11
-134
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+306
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Add proper quality settings to soft shadows
clayjohn
2020-04-10
11
-134
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+306
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Implement MSAA
Juan Linietsky
2020-04-12
8
-146
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+244
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Merge pull request #37819 from reduz/implement-fxaa
Juan Linietsky
2020-04-12
11
-8
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+107
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Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
11
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+107
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Merge pull request #37822 from nekomatata/rigid-body-force-pos
Rémi Verschelde
2020-04-12
1
-1
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+1
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Fix add_force in Godot Physics RigidBody
PouleyKetchoupp
2020-04-12
1
-1
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+1
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Merge pull request #37808 from reduz/port-effects-to-compute
Juan Linietsky
2020-04-11
13
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+647
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Moved most of the effect code to compute.
Juan Linietsky
2020-04-11
13
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+647
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Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
Rémi Verschelde
2020-04-11
1
-0
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+6
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Fix SSS affecting Sky
clayjohn
2020-04-11
1
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+6
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Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
6
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+117
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Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
Rémi Verschelde
2020-04-10
3
-27
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+27
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Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
WARIO-MDMA
2020-04-09
3
-27
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+27
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Merge pull request #37662 from qarmin/rasterizer_server_last
Rémi Verschelde
2020-04-10
1
-11
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+11
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Free items before finishing rendering server
qarmin
2020-04-07
1
-11
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+11
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Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-10
10
-53
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+507
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Support light size and soft shadows
Juan Linietsky
2020-04-09
10
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+507
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Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
17
-298
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+301
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Merge pull request #36919 from nekomatata/android-vulkan-rendering
Rémi Verschelde
2020-04-09
1
-1
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+1
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Display Server support
PouleyKetchoupp
2020-04-08
1
-1
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+1
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Refactored shadowmapping.
Juan Linietsky
2020-04-08
21
-219
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+791
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Tweak rendering quality property hint strings for consistency
Hugo Locurcio
2020-04-07
1
-9
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+9
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Fixed leak with SpecularMergeShaderRD
qarmin
2020-04-04
1
-9
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+11
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Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
15
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+388
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Merge pull request #37438 from clayjohn/VULKAN-sky-invert
Rémi Verschelde
2020-04-03
1
-4
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+4
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Invert subpass cubemap z direction
clayjohn
2020-03-30
1
-4
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+4
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Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-03
1
-1
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+1
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Merge pull request #37512 from reduz/implement-ssr
Rémi Verschelde
2020-04-02
16
-33
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+1239
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Re-Added screen space reflection.
Juan Linietsky
2020-04-02
16
-33
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+1239
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Replace NULL with nullptr
lupoDharkael
2020-04-02
87
-603
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+603
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Merge pull request #37504 from qarmin/out_of_bound_cursor
Rémi Verschelde
2020-04-02
3
-10
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+13
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Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-04-01
3
-10
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+13
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Fix Clang warnings on Windows
Rémi Verschelde
2020-04-01
2
-5
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+5
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Merge pull request #37481 from ThakeeNathees/bind-method-typo
Rémi Verschelde
2020-04-01
1
-1
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+1
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some typo in method binds fixed
Thakee Nathees
2020-04-01
1
-1
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+1
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