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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
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Remove incorrect fog height density remapping
Brian Semrau
2021-10-14
4
-8
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+2
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Fix the height fog effect
Brian Semrau
2021-10-14
2
-6
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+6
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Added few more built-ins to shader language
Yuri Roubinsky
2021-10-13
3
-81
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+202
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Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
2
-2
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+2
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Replaced NULL with nullptr
M. Huri
2021-10-12
2
-2
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+2
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Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
3
-7
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+8
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Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
Yuri Roubinsky
2021-10-11
1
-5
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+7
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Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
Rémi Verschelde
2021-10-11
2
-5
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+5
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Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-10
2
-5
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+5
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Merge pull request #53066 from Chaosus/shader_funcs
Rémi Verschelde
2021-10-10
1
-12
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+288
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Add missing shader built-ins
Yuri Roubinsky
2021-10-05
1
-12
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+288
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Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
1
-1
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+1
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Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
4
-15
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+15
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Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
5
-51
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+22
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Merge pull request #53527 from Chaosus/shader_array
Rémi Verschelde
2021-10-08
2
-137
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+222
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Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-08
2
-137
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+222
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Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
20
-58
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+15
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Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
20
-58
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+15
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
5
-7
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+7
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Fix shader crash when passing array to index expression
Yuri Roubinsky
2021-10-07
1
-6
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+6
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Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
Yuri Roubinsky
2021-10-07
2
-12
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+13
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Fix regression which prevents using texture array uniforms
Yuri Roubinsky
2021-10-06
2
-12
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+13
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Merge pull request #53504 from clayjohn/VULKAN-sky-bug
Rémi Verschelde
2021-10-07
1
-26
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+8
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Remove bogus sky error check
clayjohn
2021-10-06
1
-26
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+8
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Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
Rémi Verschelde
2021-10-07
1
-4
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+1
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Move assignment of SSAO radius push constant
clayjohn
2021-07-31
1
-4
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+1
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Merge pull request #53425 from Chaosus/shader_fix
Rémi Verschelde
2021-10-05
2
-64
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+49
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Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-05
2
-64
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+49
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Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-05
6
-0
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+75
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Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
6
-0
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+75
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Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays
Yuri Roubinsky
2021-10-05
1
-4
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+0
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Fix syntax parsing error of uniform arrays declaration in shader
Yuri Roubinsky
2021-10-04
1
-4
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+0
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Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-04
2
-16
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+16
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Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
2021-10-05
2
-16
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+16
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Merge pull request #53280 from nekomatata/test-body-motion-parameters
Rémi Verschelde
2021-10-04
15
-192
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+296
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Script interface improvements for test body motion
PouleyKetchoupp
2021-10-04
15
-192
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+296
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Merge pull request #53398 from nekomatata/soft-body-index-check
Rémi Verschelde
2021-10-04
1
-8
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+18
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Fix crashes with pinned vertices in GodotPhysics Soft Body
PouleyKetchoupp
2021-10-04
1
-8
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+18
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Merge pull request #49485 from Chaosus/shader_uniform_arrays
Yuri Roubinsky
2021-10-04
9
-298
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+1129
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Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
9
-298
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+1129
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Merge pull request #52802 from V-Sekai/gltf-extensions
Rémi Verschelde
2021-10-04
1
-1
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+1
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GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
1
-1
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+1
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Fix crash when pinned SoftBody point is out of range
Haoyu Qiu
2021-10-04
1
-1
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+1
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Merge pull request #42364 from madmiraal/fix-39887
Rémi Verschelde
2021-10-03
2
-2
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+2
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Increment index when populating PhysicsShapeQueryParameters exclude array.
Marcel Admiraal
2020-09-27
2
-2
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+2
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Remove Scene dependency from the TextServer, use scalable hex box font instea...
bruvzg
2021-10-03
4
-144
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+57
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Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
Camille Mohr-Daurat
2021-10-01
6
-12
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+15
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Remove scene code in physics servers
PouleyKetchoupp
2021-10-01
6
-12
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+15
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Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
8
-448
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+2139
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Merge pull request #52684 from Frixuu/master
Rémi Verschelde
2021-10-01
2
-0
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+6
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