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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Refactor light clustering
Juan Linietsky
2020-07-22
7
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+842
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Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
5
-11
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+11
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Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
5
-11
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+11
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Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-17
3
-42
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+42
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Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-15
2
-3
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+3
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Fix cancel/OK button order on macOS
Daniel Ting
2020-07-10
2
-3
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+3
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Merge pull request #40389 from Chaosus/fix_shader
Yuri Roubinsky
2020-07-15
1
-6
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+6
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Fix some incorrect conversions which lead to crash in shaders
Yuri Roubinsky
2020-07-14
1
-6
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+6
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Properly pass safe margin on initialization.
Juan Linietsky
2020-07-14
1
-1
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+1
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Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Rémi Verschelde
2020-07-11
3
-25
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+65
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Add incremental update mode to sky
clayjohn
2020-07-11
3
-25
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+65
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Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-11
2
-6
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+7
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Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-10
2
-6
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+7
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Merge pull request #40266 from Chaosus/fma_fix
Rémi Verschelde
2020-07-11
1
-4
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+4
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Enables 'fma' for GLES2
Yuri Roubinsky
2020-07-10
1
-4
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+4
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Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
23
-463
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+463
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Add override keywords.
Marcel Admiraal
2020-07-10
23
-463
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+463
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Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
1
-0
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+7
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Remove elements from monitored_bodies and monitored_areas as they are
Marcel Admiraal
2020-07-04
2
-23
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+32
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[macOS] Implement seamless display scaling.
bruvzg
2020-07-04
2
-0
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+9
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fix laxist collision detection on one way shapes
Cevantime
2020-07-03
1
-4
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+2
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Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-02
18
-95
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+98
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Refactor physics force and impulse code
Aaron Franke
2020-06-02
18
-95
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+98
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Merge pull request #40018 from Faless/js/more_improvements_4.0
Rémi Verschelde
2020-07-02
1
-0
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+1
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Add default 50ms output_latency web override.
Fabio Alessandrelli
2020-07-01
1
-0
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+1
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Merge pull request #40016 from akien-mga/environment-code-cleanup
Rémi Verschelde
2020-07-01
10
-28
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+23
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
10
-28
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+23
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Merge pull request #38713 from aaronfranke/string-64bit
Rémi Verschelde
2020-07-01
1
-1
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+1
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Remove 32-bit String hex_to_int method
Aaron Franke
2020-06-03
1
-1
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+1
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Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
3
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+27
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Merge pull request #35633 from Xrayez/physics-shape-property
Rémi Verschelde
2020-06-30
4
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+35
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Expose shape property for shape query parameters classes
Andrii Doroshenko (Xrayez)
2020-06-26
4
-12
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+35
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Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827
Rémi Verschelde
2020-06-30
1
-1
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+1
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Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-29
1
-1
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+1
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Merge pull request #39894 from madmiraal/fix-39768
Rémi Verschelde
2020-06-29
3
-31
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+40
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Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-27
3
-31
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+40
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Slight occlusion improvements.
Juan Linietsky
2020-06-28
2
-102
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+7
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Merge pull request #39869 from Chaosus/shader_fix_return
Rémi Verschelde
2020-06-27
1
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+6
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Prevents usage of return in main shader functions
Yuri Roubinsky
2020-06-27
1
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+6
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Fixes recently introduced shader leaks
qarmin
2020-06-27
3
-2
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+11
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
33
-936
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+8339
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Fix few places in shaders where const passing still incorrect
Yuri Roubinsky
2020-06-25
1
-2
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+4
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Check for motion in cast_motion() before doing Bullet convexSweepTest().
Marcel Admiraal
2020-06-21
1
-1
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+1
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Implemented global const array to shaders
Yuri Roubinsky
2020-06-19
3
-20
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+270
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Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering
Rémi Verschelde
2020-06-16
2
-0
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+16
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Expose disable_render_loop property to GDScript
Ev1lbl0w
2020-06-16
2
-0
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+16
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Merge pull request #39457 from bruvzg/kbd_layouts
Rémi Verschelde
2020-06-15
2
-23
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+27
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Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/...
bruvzg
2020-06-13
2
-23
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+27
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Ensure pair callback data is set to null when it's null.
Marcel Admiraal
2020-06-13
1
-4
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+1
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Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-08
5
-3
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+26
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