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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #86219 from clayjohn/RD-samplers-hotfix
Yuri Sizov
2023-12-16
8
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Reduce the number of samplers used by the scene shaders
clayjohn
2023-12-15
8
-62
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+53
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Merge pull request #84169 from BastiaanOlij/vulkan_mobile_merge_passes
Yuri Sizov
2023-12-16
4
-172
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+141
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Merge passes in Vulkan mobile renderer
Bastiaan Olij
2023-12-16
4
-172
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+141
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Clear monitoring in `Area*` when its space changes to invalid
风青山
2023-12-15
6
-16
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+20
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Merge pull request #85387 from jsjtxietian/fix-forward-plus-crash
Yuri Sizov
2023-12-14
1
-1
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+1
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Use render method from OS in compositor RD; Update related UI
jsjtxietian
2023-12-14
1
-1
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+1
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Remove unnecessary assignments
Wilson E. Alvarez
2023-12-13
1
-3
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+1
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Merge pull request #85811 from clayjohn/2D-render-info
Rémi Verschelde
2023-12-12
9
-39
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+92
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Implement render info counters for the 2D renderer
clayjohn
2023-12-06
9
-39
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+92
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Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling
Rémi Verschelde
2023-12-12
7
-12
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+56
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
ShirenY
2023-12-09
7
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+56
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Merge pull request #82661 from bruvzg/custom_ellipsis
Rémi Verschelde
2023-12-12
4
-0
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+24
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[Text Overrun] Add option to set custom ellipsis character, add support for s...
bruvzg
2023-12-04
4
-0
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+24
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Merge pull request #75098 from smix8/map_random_point_queries_4.x
Rémi Verschelde
2023-12-12
6
-0
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+18
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Add NavigationServer random point queries
smix8
2023-12-08
6
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+18
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Merge pull request #85793 from Lasuch69/expose-compute
Yuri Sizov
2023-12-08
1
-9
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+3
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Expose copy_effects copy compute shader in Mobile backend
Lasuch
2023-12-05
1
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+3
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Merge pull request #85885 from YuriSizov/bench-pressing
Yuri Sizov
2023-12-08
1
-0
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+12
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Improve engine startup/shutdown benchmarks
Yuri Sizov
2023-12-08
1
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+12
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Merge pull request #85822 from bruvzg/maco_dbl
Yuri Sizov
2023-12-08
1
-8
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+29
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Fix CanvasOcclusionShaderRD format error with double precision build.
bruvzg
2023-12-06
1
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+29
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Merge pull request #84637 from clayjohn/RD-sampler-bias
Yuri Sizov
2023-12-08
12
-387
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+451
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Use render pass uniform set to store viewport samplers.
clayjohn
2023-11-08
12
-387
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+451
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Merge pull request #82953 from jsjtxietian/document-forcedraw-can-only-be-cal...
Yuri Sizov
2023-12-08
1
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+1
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Add thread guard for force_draw and update relared doc
jsjtxietian
2023-11-10
1
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+1
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Merge pull request #85646 from aaronfranke/mesh-surf-arr-msg
Rémi Verschelde
2023-12-04
1
-2
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+2
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Add a descriptive error message when creating a mesh surface from arrays
Aaron Franke
2023-12-02
1
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+2
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Merge pull request #85635 from clayjohn/RD-ReflectionProbes-mobile
Rémi Verschelde
2023-12-04
1
-2
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+2
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Set ReflectionProbe frame before mapping id in mobile renderer
clayjohn
2023-12-01
1
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+2
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Merge pull request #84241 from jsjtxietian/fix-render-method-crash-on-bad-input
Rémi Verschelde
2023-12-04
1
-3
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+4
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Fix bad parameter of rendering_method crashes Godot
jsjtxietian
2023-11-10
1
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+4
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Merge pull request #83736 from darksylinc/matias-broken_buffer_update
Rémi Verschelde
2023-12-04
1
-2
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+2
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Fix buffer updates going to the wrong cmd buffer if barriers were 0
Matias N. Goldberg
2023-10-21
1
-2
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Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Rémi Verschelde
2023-11-22
8
-2
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+48
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
8
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+48
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Enable non-multiview advanced shader group whenever advanced shaders are requ...
clayjohn
2023-11-21
1
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+1
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Merge pull request #85039 from RandomShaper/mingwthreads
Rémi Verschelde
2023-11-21
1
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+5
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Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
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+5
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Merge pull request #85147 from RandomShaper/fix_gfx_dbg_labels
Rémi Verschelde
2023-11-20
1
-2
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+2
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Fix potential double-close of draw command label
Pedro J. Estébanez
2023-11-20
1
-2
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Merge pull request #85138 from YuriSizov/rendering-borked-meshes-dont-bork-th...
Rémi Verschelde
2023-11-20
1
-32
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+34
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Avoid division by zero in the fix surface compatibility routine
Yuri Sizov
2023-11-20
1
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+34
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Merge pull request #85086 from clayjohn/shaders-amount-ratio
Rémi Verschelde
2023-11-20
1
-2
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+2
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Make AMOUNT_RATIO constant in the shader language specification.
clayjohn
2023-11-19
1
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+2
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Renderer Viewport correct sizeof usage.
Alistair Leslie-Hughes
2023-11-16
1
-1
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+1
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Ensure optional variants are loaded last.
Bastiaan Olij
2023-11-15
2
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+4
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Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
Anutrix
2023-11-11
1
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Merge pull request #82478 from jsjtxietian/fix-AudioStreamRandomizer-random_v...
Rémi Verschelde
2023-11-10
1
-1
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+5
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Fix AudioStreamRandomizer.random_volume_offset_db not working
jsjtxietian
2023-10-14
1
-1
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+5
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