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Redot Engine – Multi-platform 2D and 3D game engine
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Fix shader crashing when declaring matrix or array varyings
Yuri Roubinsky
2022-01-14
1
-1
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+20
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Fix various typos
luz paz
2022-01-13
4
-5
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+5
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Fix completion for global constants in shaders
Yuri Roubinsky
2022-01-13
1
-0
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+3
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Add completion for shader_type
Yuri Roubinsky
2022-01-13
2
-9
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+17
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Prevent redefinition of main functions in shader
Yuri Roubinsky
2022-01-13
1
-0
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+7
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Merge pull request #56714 from bruvzg/fix_alignment_break_overrun
Rémi Verschelde
2022-01-13
4
-23
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+36
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[TextServer] Improvements for line breaking, "Fill" alignment, overrun, and i...
bruvzg
2022-01-13
4
-23
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+36
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Fix cannot use gaussian blur error
clayjohn
2022-01-12
1
-1
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+1
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Merge pull request #56169 from dkaste/fix-clip-rects
Rémi Verschelde
2022-01-12
1
-0
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+4
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Fix canvas items being drawn outside clip rects
Darren Kaste
2022-01-09
1
-0
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+4
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Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-12
12
-53
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+15
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Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
12
-53
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+15
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
4
-5
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+5
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Merge pull request #55656 from clayjohn/GLSL3-compiler
Rémi Verschelde
2022-01-12
14
-76
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+75
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
14
-76
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+75
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Merge pull request #56696 from AnilBK/use-init-lists
Rémi Verschelde
2022-01-12
2
-29
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+36
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Use List Initializations for Vectors.
Anilforextra
2022-01-12
2
-29
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+36
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Merge pull request #56667 from Ice-Cube69/fix_incorrect_property_types
Rémi Verschelde
2022-01-11
1
-1
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+1
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Fixed incorrect property types
Arnav Vijaywargiya
2022-01-11
1
-1
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+1
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Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overrule
Rémi Verschelde
2022-01-11
1
-6
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+16
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Fix XR viewport size overrule and incorrect usage of internal size
Bastiaan Olij
2022-01-02
1
-6
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+16
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Merge pull request #56627 from Chaosus/shader_better_limit_warning
Rémi Verschelde
2022-01-10
1
-15
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+26
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Enhances a shader uniform limit warning
Yuri Roubinsky
2022-01-08
1
-15
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+26
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[TextServer] Improve ligature cursor handling.
bruvzg
2022-01-09
4
-2
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+53
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Use fill() to fill an entire image instead of setting pixels individually.
Anilforextra
2022-01-08
2
-23
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+4
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Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-07
1
-0
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+4
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Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-22
1
-0
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+4
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Merge pull request #56540 from Calinou/renderingserver-expose-ssil-quality
Rémi Verschelde
2022-01-06
2
-0
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+8
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Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-06
2
-0
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+8
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Fix queueing a texture and regular uniform update in RD backend in succession.
SaracenOne
2022-01-06
1
-3
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+3
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Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton
Rémi Verschelde
2022-01-05
4
-4
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+4
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NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-05
4
-4
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+4
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
12
-20
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+114
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Merge pull request #56220 from williamd67/GPULightmapper-implement-sky-ambien...
JFonS
2022-01-05
1
-23
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+56
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GPULightmapper: react on sky ambient properties
William Deurwaarder
2021-12-24
1
-23
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+56
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Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down
Rémi Verschelde
2022-01-05
1
-1
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+3
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GPULightmapper: cube to panorama copy function flip y based on flag
William Deurwaarder
2021-12-24
1
-1
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+3
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Merge pull request #56278 from GanidhuAbey/dof_msaa_bug
Rémi Verschelde
2022-01-05
1
-0
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+1
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fixed depth of field bug with msaa
GanidhuAbey
2021-12-26
1
-0
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+1
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Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-05
2
-2
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+2
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Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
1
-1
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+1
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Decrease the default dynamic range in VoxelGIData to 2.0
Hugo Locurcio
2021-12-08
1
-1
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+1
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Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
4
-0
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+7
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add more OpenGL attributes
NHodgesVFX
2021-11-08
4
-0
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+7
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Merge pull request #56486 from Chaosus/shader_fix_render_mode
Yuri Roubinsky
2022-01-04
2
-8
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+14
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Fix `world_vertex_coords` render mode usage in the shaders
Yuri Roubinsky
2022-01-04
2
-8
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+14
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
10
-0
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+35
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
10
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+35
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
19
-82
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+82
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
19
-82
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+82
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