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* -Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky2017-09-034-8/+51
* Added transmission shader parameter.Juan Linietsky2017-09-031-1/+2
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde2017-09-021-0/+1
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| * add shadow_filter variant PCF7letheed2017-09-011-0/+1
* | Fix use of unitialized variablesHein-Pieter van Braam2017-09-025-17/+17
* | Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-014-20/+20
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| * | Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-014-20/+20
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* | Merge pull request #10775 from marcelofg55/buffersize_fixesRémi Verschelde2017-09-014-12/+34
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| * | Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-014-12/+34
* | | Merge pull request #10864 from Noshyaar/pr-beginningRémi Verschelde2017-09-011-1/+1
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| * | | Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
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* / | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-016-2/+13
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* | Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky2017-08-313-7/+57
* | Fix typo 'inetria' to 'inertia'Poommetee Ketson2017-09-011-1/+1
* | Revert "Fix shader function calls being assignable"Rémi Verschelde2017-08-311-6/+0
* | Merge pull request #7269 from Tugsav/simulator_rendererRémi Verschelde2017-08-311-0/+1
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| * | Renderer/Simulator flagsGustav Lund2017-08-301-0/+1
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* / Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
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* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-294-137/+180
* Fix #10723, a regression from 7a07895Bojidar Marinov2017-08-291-3/+4
* Disable antialiasing for CanvasItem triangle arraysRémi Verschelde2017-08-281-0/+1
* Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde2017-08-281-8/+5
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| * Use memset to zero z_listHein-Pieter van Braam2017-08-271-8/+5
* | Dead code tells no talesRémi Verschelde2017-08-2721-10198/+22
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-27156-156/+156
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* Merge pull request #10590 from MasonAsh/fix-10589Rémi Verschelde2017-08-271-0/+6
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| * Fix shader function calls being assignableMason Ashbridge2017-08-231-0/+6
* | Added/Fixed null pointer checksWilson E. Alvarez2017-08-263-16/+14
* | -Massive clean up to gizmosJuan Linietsky2017-08-266-695/+5
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
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* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-224-15/+9
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| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-214-15/+9
* | Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-216-217/+222
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-206-217/+222
* | property validate assignment condition in new variables, fixes #9411Juan Linietsky2017-08-201-1/+7
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* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-195-11/+10
* Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky2017-08-192-8/+9
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-196-5/+9
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-182-13/+63
* Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky2017-08-182-6/+9
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-173-4/+4
* Shader: Fix typo in "facefordward"Rémi Verschelde2017-08-171-3/+3
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-1625-78/+78
* Merge pull request #10373 from RandomShaper/remove-physics-checkRémi Verschelde2017-08-161-17/+13
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| * Remove needless check in motion testPedro J. Estébanez2017-08-161-17/+13
* | Rename cull_AABB to cull_aabbRémi Verschelde2017-08-163-3/+3
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* Merge pull request #10177 from bojidar-bg/9832-fix-infinite-loopRémi Verschelde2017-08-112-4/+4
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| * Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-082-4/+4
* | Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2