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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #27644 from lupoDharkael/bus
Rémi Verschelde
2019-04-08
1
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+4
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Allow default audio bus layout modification
lupoDharkael
2019-04-05
1
-2
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+4
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Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
2019-04-07
5
-24
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+35
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Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
5
-24
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+35
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Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
Rémi Verschelde
2019-04-07
2
-4
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+18
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Added a mesh interface to the arvr positional trackers
Bastiaan Olij
2019-02-06
2
-4
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+18
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Merge pull request #26486 from marxin/fix-Wdeprecated-copy
Rémi Verschelde
2019-04-06
2
-0
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+12
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Fix new GCC 9 warnings: -Wdeprecated-copy.
marxin
2019-03-02
2
-0
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+12
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Merge pull request #25624 from nekomatata/texture-rect-flip
Rémi Verschelde
2019-04-06
1
-1
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+1
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Add ability to flip TextureRect horizontally or vertically
PouleyKetchoupp
2019-04-03
1
-1
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+1
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Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
6
-4
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+59
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Remove hardcoded joint bias
ShyRed
2019-03-27
1
-3
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+1
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Fix bone aabb calculation, which caused a skeletal mesh culling issue
Windy Darian
2019-03-14
1
-1
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+1
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Merge pull request #26660 from marxin/fix-25639-audio-negative-shift
Rémi Verschelde
2019-03-05
1
-2
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+4
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Fix #25639 by not shifting a negative value.
marxin
2019-03-05
1
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+4
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Fix #25641 by not shifting a negative value.
marxin
2019-03-05
1
-1
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+2
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Merge pull request #26532 from aqnuep/texture_array_fixes
Rémi Verschelde
2019-03-04
1
-1
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+5
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Fixed TextureArray and Texture3D issues
Daniel Rakos
2019-03-03
1
-1
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+5
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Properly redraw if something animated is visible
Juan Linietsky
2019-03-03
1
-1
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+0
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Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
4
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+4
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Fix style issues from recent commits
Rémi Verschelde
2019-03-03
1
-1
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+1
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Merge pull request #26505 from marcelofg55/input_buffer_crashfix
Rémi Verschelde
2019-03-02
2
-7
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+13
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Fix possible crash on AudioDriver::input_buffer_write
Marcelo Fernandez
2019-03-02
2
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+13
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Clean up and fix some situations where triangulation may fail, closes #26366
Juan Linietsky
2019-03-02
1
-7
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+8
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Make query checks less agressive, fixes #24694
Juan Linietsky
2019-03-02
2
-23
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+16
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Clean up blend shape support in GLES2 and GLES3.
Juan Linietsky
2019-03-01
1
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+3
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Fix possible crash when AudioDriver::capture_start fails
Marcelo Fernandez
2019-03-01
1
-6
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+12
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Merge pull request #26287 from JFonS/fix_25992
Rémi Verschelde
2019-02-27
1
-1
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+1
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Use item_shadow_mask for LightOccluder2D culling
JFonS
2019-02-25
1
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+1
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Merge pull request #26134 from marxin/fix-Wsign-compare
Rémi Verschelde
2019-02-27
2
-6
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+6
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Fix -Wsign-compare warnings.
marxin
2019-02-27
2
-6
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+6
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Ensure implicit conversions for scalar constants work in shaders, closes #26239
Juan Linietsky
2019-02-26
1
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+44
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-Properly handle missing ETC support on export
Juan Linietsky
2019-02-26
1
-5
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+5
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-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-02-26
1
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+13
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-Treat scalar conversions when calling functions as error, closes #24261
Juan Linietsky
2019-02-23
1
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+2
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Fix invalid change from CLAMP to MAX in #26099
Rémi Verschelde
2019-02-23
1
-5
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+5
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Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Rémi Verschelde
2019-02-22
1
-1
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+1
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Fix warnings seen with -Wignored-qualifiers.
marxin
2019-02-21
1
-1
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+1
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Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Rémi Verschelde
2019-02-22
2
-8
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+5
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Fix all -Wtype-limits warnings.
marxin
2019-02-21
2
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+5
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Fixed bugs in test body motion and removed unnecesary test in move_and_slide....
Juan Linietsky
2019-02-21
1
-0
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+11
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Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Rémi Verschelde
2019-02-21
1
-2
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+5
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Area2d rectangle collision check doesn't ignore the first pixel row and colum...
PouleyKetchoupp
2019-02-21
1
-2
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+5
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Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-20
12
-81
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+79
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Fix update of canvas AABB with update_when_visible
JFonS
2019-02-17
1
-1
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+1
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Skip disabled shape when getting rest info. Fixes #25941
Juan Linietsky
2019-02-16
1
-0
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+4
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Support multiple ray shapes in kinematicbody, fixes #25050
Juan Linietsky
2019-02-16
2
-14
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+30
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Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-02-16
8
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+25
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Allow kinematic bodies without shapes to still move, fixes #24775
Juan Linietsky
2019-02-16
4
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+20
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Make ray shapes not work with OWC. They don't make practical sense together. ...
Juan Linietsky
2019-02-16
1
-3
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+12
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