| Commit message (Expand) | Author | Age | Files | Lines |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 19 | -2/+139 |
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| | * | fixed server breaking error in previous splash screen commit | romulox_x | 2015-09-12 | 2 | -0/+4 |
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| * | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 2 | -0/+3 |
| * | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 3 | -1/+494 |
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 4 | -2/+33 |
| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 7 | -30/+100 |
| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 |
| * | added support for mirrored repeat texture wrapping | romulox_x | 2015-06-25 | 1 | -0/+1 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 5 | -0/+16 |
| * | Merge pull request #2090 from volzhs/pmr_virtual | Juan Linietsky | 2015-06-22 | 1 | -1/+1 |
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| | * | fix register Physics2DTestMotionResult | volzhs | 2015-06-15 | 1 | -1/+1 |
| * | | added ability for Area (3D) to detect other areas | Juan Linietsky | 2015-06-12 | 8 | -8/+222 |
| * | | new space shooter demo | Juan Linietsky | 2015-06-11 | 4 | -6/+9 |
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| * | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | 2015-06-07 | 10 | -6/+30 |
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| | * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 5 | -3/+15 |
| | * | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli | 2015-05-18 | 5 | -3/+15 |
| * | | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 6 | -9/+13 |
| * | | -fix bug in animation editor | Juan Linietsky | 2015-05-27 | 1 | -1/+1 |
| * | | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 3 | -5/+15 |
| * | | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 9 | -562/+1192 |
| * | | fixes on sample importing | Juan Linietsky | 2015-05-19 | 1 | -0/+1 |
| * | | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+1 |
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| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 4 | -2/+6 |
| * | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky | 2015-05-10 | 3 | -4/+19 |
| * | optional formal changes | ehriche | 2015-05-06 | 3 | -7/+9 |
| * | PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement | ehriche | 2015-05-06 | 1 | -1/+1 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 2 | -30/+39 |
| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 3 | -1/+61 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 11 | -21/+49 |
| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 4 | -4/+4 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+4 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 |
| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 6 | -2/+37 |
| * | fixes crash related to empty concavecollisionshape, fixes #1709 | Juan Linietsky | 2015-04-26 | 1 | -0/+13 |
| * | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | 2015-04-26 | 1 | -4/+8 |
| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 |
| * | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | 2015-04-24 | 1 | -3/+4 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 4 | -10/+36 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 7 | -0/+647 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-04-18 | 3 | -19/+27 |
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| | * | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | 2015-04-18 | 3 | -19/+27 |
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| | | * | Fix operator definition for AreaCMP | Fabio Alessandrelli | 2015-04-14 | 2 | -2/+2 |
| | | * | Implement Area2D space_override_mode combine | Fabio Alessandrelli | 2015-04-14 | 2 | -18/+26 |
| * | | | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 4 | -4/+4 |
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| * / | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 108 | -215/+215 |
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| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 4 | -7/+25 |
| * | -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ... | Juan Linietsky | 2015-04-09 | 1 | -2/+1 |
| * | Merge pull request #1564 from Faless/area_combine-1 | Juan Linietsky | 2015-04-07 | 2 | -18/+23 |
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| | * | Re-sort Area array during integration step | Fabio Alessandrelli | 2015-03-24 | 1 | -0/+1 |
| | * | Implement combine mode for area | Fabio Alessandrelli | 2015-03-24 | 1 | -13/+18 |