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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d
Rémi Verschelde
2023-11-22
8
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
Bastiaan Olij
2023-11-16
8
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+48
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Enable non-multiview advanced shader group whenever advanced shaders are requ...
clayjohn
2023-11-21
1
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+1
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Merge pull request #85039 from RandomShaper/mingwthreads
Rémi Verschelde
2023-11-21
1
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+5
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Use mingw-std-threads in MinGW builds
Pedro J. Estébanez
2023-11-18
1
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+5
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Merge pull request #85147 from RandomShaper/fix_gfx_dbg_labels
Rémi Verschelde
2023-11-20
1
-2
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+2
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Fix potential double-close of draw command label
Pedro J. Estébanez
2023-11-20
1
-2
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+2
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Merge pull request #85138 from YuriSizov/rendering-borked-meshes-dont-bork-th...
Rémi Verschelde
2023-11-20
1
-32
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+34
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Avoid division by zero in the fix surface compatibility routine
Yuri Sizov
2023-11-20
1
-32
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+34
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Merge pull request #85086 from clayjohn/shaders-amount-ratio
Rémi Verschelde
2023-11-20
1
-2
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+2
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Make AMOUNT_RATIO constant in the shader language specification.
clayjohn
2023-11-19
1
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Renderer Viewport correct sizeof usage.
Alistair Leslie-Hughes
2023-11-16
1
-1
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+1
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Ensure optional variants are loaded last.
Bastiaan Olij
2023-11-15
2
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+4
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Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement
Anutrix
2023-11-11
1
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+1
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Merge pull request #82478 from jsjtxietian/fix-AudioStreamRandomizer-random_v...
Rémi Verschelde
2023-11-10
1
-1
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+5
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Fix AudioStreamRandomizer.random_volume_offset_db not working
jsjtxietian
2023-10-14
1
-1
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+5
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Merge pull request #84576 from clayjohn/mesh-tangents-always
Rémi Verschelde
2023-11-08
1
-7
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+32
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Create tangent array if mesh created without tangents
clayjohn
2023-11-07
1
-7
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+32
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Use default samplers in base uniform set when rendering to reflection probes
clayjohn
2023-11-07
4
-37
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+78
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Merge pull request #84252 from clayjohn/ensure_tangents
Rémi Verschelde
2023-11-02
7
-12
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+77
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Enhance checks and user experience around tangents.
clayjohn
2023-11-01
7
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+77
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Overhaul the SurfaceUpgradeTool
clayjohn
2023-11-01
1
-4
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+4
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Merge pull request #81494 from jsjtxietian/Fix-int-to-uint-implicit-cast-erro...
Rémi Verschelde
2023-10-31
1
-3
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+3
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Fix int to uint implicit cast error when use uniform mat in gles3
jsjtxietian
2023-10-27
1
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+3
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Fix cubemap downsampler logic
Bastiaan Olij
2023-10-31
1
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+1
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Merge pull request #84211 from clayjohn/a2c
Rémi Verschelde
2023-10-30
2
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+4
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Fix bug with alpha to coverage by enabling depth discard when using alpha to ...
clayjohn
2023-10-30
2
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+4
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Fix multiple issues with UV compression
clayjohn
2023-10-30
2
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+32
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Merge pull request #83906 from clayjohn/GL-vertex-padding
Rémi Verschelde
2023-10-26
1
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+0
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Add padding to normal attribute in Compatibility renderer to match the RD ren...
clayjohn
2023-10-24
1
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Merge pull request #83840 from clayjohn/mesh-flat-bug
Rémi Verschelde
2023-10-26
1
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+8
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Ensure r_aabb is always used when creating surfaces through the RenderingServer
clayjohn
2023-10-23
1
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+8
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Merge pull request #83491 from jsjtxietian/pass-screen-size-when-render-shadow
Rémi Verschelde
2023-10-26
2
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+15
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Pass viewport size to shadow pass instead of using vector2i(1,1)
jsjtxietian
2023-10-26
2
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+15
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Merge pull request #83830 from jsjtxietian/fix-varying-assign-swizzle-check
Rémi Verschelde
2023-10-25
1
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+4
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Fix assign with swizzle in shader not doing varying validation check
jsjtxietian
2023-10-23
1
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+4
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Merge pull request #83649 from BastiaanOlij/no_2d_stereo
Rémi Verschelde
2023-10-25
3
-26
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+52
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Skip 2D rendering if stereo enabled and fix MSAA2D with 3D issue.
Bastiaan Olij
2023-10-20
3
-26
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+52
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Merge pull request #82974 from mrjustaguy/Split-fix
Rémi Verschelde
2023-10-25
1
-1
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+1
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Directional 2 Split Shadow Stabilization Fix
mrjustaguy
2023-10-07
1
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
7
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+23
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
7
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Merge pull request #83704 from clayjohn/misc-mesh-fixes
Rémi Verschelde
2023-10-24
5
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+24
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Some more fixes for compressed meshes
clayjohn
2023-10-24
5
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+24
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Merge pull request #83199 from Repiteo/texture-storage-default-scale
Rémi Verschelde
2023-10-24
1
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+4
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Fix texture storage not assigning default scale
Thaddeus Crews
2023-10-12
1
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+4
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Merge pull request #83613 from clayjohn/surface_upgrade_tool
Rémi Verschelde
2023-10-24
3
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+38
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
3
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+38
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Merge pull request #83780 from jsjtxietian/prevent-null-variant-crash
Rémi Verschelde
2023-10-23
1
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Prevent `_allocate_placeholders` crash if `p_version->variants` is null
jsjtxietian
2023-10-22
1
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