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Redot Engine – Multi-platform 2D and 3D game engine
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[Headless] Workaround texture load failure.
Fabio Alessandrelli
2021-12-20
1
-1
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+3
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Merge pull request #55970 from Chaosus/shader_fix_struct_warning
Rémi Verschelde
2021-12-16
1
-5
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+15
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Fix struct usage passing to shader warning system
Yuri Roubinsky
2021-12-15
1
-5
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+15
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Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
2
-14
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+14
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Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
2
-56
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+66
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Merge pull request #55903 from Chaosus/shader_struct
Rémi Verschelde
2021-12-15
1
-39
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+53
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Allow declaring multiple members in one expression in shader structs
Yuri Roubinsky
2021-12-13
1
-39
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+53
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Merge pull request #55913 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-12-15
1
-1
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+1
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Fix shader crash when assigned array from struct to a variable by index
Yuri Roubinsky
2021-12-13
1
-1
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+1
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Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-15
2
-14
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+14
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Restore shader parsing errors with lack of semicolon in a block
Yuri Roubinsky
2021-12-11
1
-2
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+3
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Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
18
-235
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+517
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Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
18
-235
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+517
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Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
4
-40
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+94
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Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
4
-40
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+94
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Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-10
6
-36
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+50
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Add physics solver settings to project settings
PouleyKetchoupp
2021-12-07
6
-36
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+50
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Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
3
-8
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+8
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Merge pull request #55623 from Chaosus/shader_refactor_const_suffix
Yuri Roubinsky
2021-12-10
2
-57
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+135
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Refactor constant suffix parsing in a shader
Yuri Roubinsky
2021-12-10
2
-57
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+135
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Merge pull request #55762 from nekomatata/body-motion-no-margin
Rémi Verschelde
2021-12-10
2
-16
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+27
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Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-09
2
-16
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+27
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Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-10
2
-8
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+8
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Add a double-precision editor build to CI
Aaron Franke
2021-12-09
2
-8
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+8
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Merge pull request #55763 from Chaosus/shader_hint_completion
Yuri Roubinsky
2021-12-10
2
-3
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+74
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Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-10
2
-3
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+74
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Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-10
12
-30
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+30
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
12
-30
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+30
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Merge pull request #55714 from Geometror/fix-fog-spotlight
Rémi Verschelde
2021-12-09
2
-8
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+21
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Fix volumetric fog in combination with spotlights
Hendrik Brucker
2021-12-08
2
-8
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+21
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align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-09
4
-11
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+11
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Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
3
-20
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+35
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-07
3
-4
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+4
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PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
3
-4
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+4
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Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
Rémi Verschelde
2021-12-06
1
-1
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+1
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Merge pull request #55602 from nekomatata/improve-rigidbody-contacts
Rémi Verschelde
2021-12-06
23
-170
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+223
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Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
20
-58
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+70
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Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-12-03
7
-116
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+157
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Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-05
2
-7
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+0
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Fix `^=` operator in shaders
Yuri Roubinsky
2021-12-03
1
-1
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+6
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Merge pull request #55474 from akien-mga/copy-operators-no-reference
Rémi Verschelde
2021-12-02
2
-4
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+2
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Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-30
2
-4
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+2
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Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv...
Rémi Verschelde
2021-12-02
1
-3
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+7
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Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
chris.clst
2021-11-14
53
-370
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+613
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rendering_device: if one compiles with at least on stage without sources, it ...
ChristopheClaustre
2021-11-09
1
-3
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+7
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Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabb
Rémi Verschelde
2021-12-02
2
-59
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+60
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-02
2
-59
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+60
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Fix shader crash when using existed constant name for struct
Yuri Roubinsky
2021-12-01
1
-7
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+2
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Fix declaring array size twice in global shader constant
Yuri Roubinsky
2021-12-01
1
-20
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+34
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Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-12-01
5
-3
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+25
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