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* [Headless] Workaround texture load failure.Fabio Alessandrelli2021-12-201-1/+3
* Merge pull request #55970 from Chaosus/shader_fix_struct_warningRémi Verschelde2021-12-161-5/+15
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| * Fix struct usage passing to shader warning systemYuri Roubinsky2021-12-151-5/+15
* | Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky2021-12-152-14/+14
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* Fix shader array parsing in variable declarationYuri Roubinsky2021-12-152-56/+66
* Merge pull request #55903 from Chaosus/shader_structRémi Verschelde2021-12-151-39/+53
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| * Allow declaring multiple members in one expression in shader structsYuri Roubinsky2021-12-131-39/+53
* | Merge pull request #55913 from Chaosus/fix_shader_crashRémi Verschelde2021-12-151-1/+1
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| * | Fix shader crash when assigned array from struct to a variable by indexYuri Roubinsky2021-12-131-1/+1
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* / Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky2021-12-152-14/+14
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* Restore shader parsing errors with lack of semicolon in a blockYuri Roubinsky2021-12-111-2/+3
* Merge pull request #55736 from nekomatata/physics-apply-forcesCamille Mohr-Daurat2021-12-1018-235/+517
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| * Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-1018-235/+517
* | Merge pull request #55773 from nekomatata/fix-raycast-ccdCamille Mohr-Daurat2021-12-104-40/+94
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| * Fix rigid body ray cast CCD in 2D and 3D Godot PhysicsPouleyKetchoupp2021-12-104-40/+94
* | Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde2021-12-106-36/+50
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| * | Add physics solver settings to project settingsPouleyKetchoupp2021-12-076-36/+50
* | | Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio2021-12-103-8/+8
* | | Merge pull request #55623 from Chaosus/shader_refactor_const_suffixYuri Roubinsky2021-12-102-57/+135
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| * | | Refactor constant suffix parsing in a shaderYuri Roubinsky2021-12-102-57/+135
* | | | Merge pull request #55762 from nekomatata/body-motion-no-marginRémi Verschelde2021-12-102-16/+27
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| * | | Handle test body motion with 0 marginPouleyKetchoupp2021-12-092-16/+27
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* | | Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde2021-12-102-8/+8
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| * | | Add a double-precision editor build to CIAaron Franke2021-12-092-8/+8
* | | | Merge pull request #55763 from Chaosus/shader_hint_completionYuri Roubinsky2021-12-102-3/+74
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| * | | | Added completion for uniform hints in a shaderYuri Roubinsky2021-12-102-3/+74
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* | | | Merge pull request #43181 from nathanfranke/string-emptyRémi Verschelde2021-12-1012-30/+30
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| * | | | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-0912-30/+30
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* | | | Merge pull request #55714 from Geometror/fix-fog-spotlightRémi Verschelde2021-12-092-8/+21
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| * | | Fix volumetric fog in combination with spotlightsHendrik Brucker2021-12-082-8/+21
* | | | align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke2021-12-094-11/+11
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* | | Make `compile` shader function to use struct instead long parameter listYuri Roubinsky2021-12-083-20/+35
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* | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde2021-12-073-4/+4
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| * | PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke2021-11-263-4/+4
* | | Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde2021-12-061-1/+1
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* | Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde2021-12-0623-170/+223
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| * | Update space parameters in 2D and 3DPouleyKetchoupp2021-12-0320-58/+70
| * | Improve RigidDynamicBody contacts in 2D and 3DPouleyKetchoupp2021-12-037-116/+157
* | | Remove or make verbose some debugging printsHugo Locurcio2021-12-052-7/+0
* | | Fix `^=` operator in shadersYuri Roubinsky2021-12-031-1/+6
* | | Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde2021-12-022-4/+2
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| * | | Don't return reference on copy assignment operatorsRémi Verschelde2021-11-302-4/+2
* | | | Merge pull request #53904 from ChristopheClaustre/bugfix_shader_compile_spirv...Rémi Verschelde2021-12-021-3/+7
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| * \ \ \ Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_sourcechris.clst2021-11-1453-370/+613
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| * | | | | rendering_device: if one compiles with at least on stage without sources, it ...ChristopheClaustre2021-11-091-3/+7
* | | | | | Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde2021-12-022-59/+60
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| * | | | | | Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew2021-12-022-59/+60
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* | | | | | Fix shader crash when using existed constant name for structYuri Roubinsky2021-12-011-7/+2
* | | | | | Fix declaring array size twice in global shader constantYuri Roubinsky2021-12-011-20/+34
* | | | | | Allow using empty statements in the shader, added formatting warningYuri Roubinsky2021-12-015-3/+25