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* Remove unused #if 0'ed codeRémi Verschelde2020-01-216-43/+13
* Revert "Exposes capture methods to AudioServer + documentation" #30468Rémi Verschelde2020-01-204-89/+45
* Clears completion_class in shaders (may cause troubles if not).Yuri Roubinsky2020-01-191-0/+1
* Added missing form of array constructor in shadersYuri Roubinsky2020-01-181-19/+28
* Merge pull request #35215 from clayjohn/multimesh-errorRémi Verschelde2020-01-161-0/+2
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| * Add multimesh format max for proper error checkingclayjohn2020-01-161-0/+2
* | Merge pull request #33615 from raphael10241024/fix_shape_changeRémi Verschelde2020-01-162-0/+6
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| * refresh area2d collision when shape changes, close #33369RaphaelHunter2019-11-142-0/+6
* | Disabled array initialization, const array and arr.length in shadersYuri Roubinsky2020-01-161-1/+12
* | Make texture_debug_usage thread safeclayjohn2020-01-121-1/+1
* | Fix nested break/return in shader switch statementYuri Roubinsky2020-01-101-4/+14
* | Merge pull request #34671 from Chaosus/shader_hex_supportRémi Verschelde2020-01-081-3/+9
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| * | Support for hex numbers in shadersYuri Roubinsky2019-12-291-3/+9
* | | Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-066-0/+26
* | | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-037-6/+9
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| * | | Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-017-6/+9
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* / / Update copyright statements to 2020Rémi Verschelde2020-01-01166-332/+332
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* | Fixed an issue with recording audio.Catchawink2019-12-121-2/+3
* | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbersRémi Verschelde2019-12-104-4/+4
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| * | Removed unused variables, add some constants numbersRafał Mikrut2019-12-104-4/+4
* | | doc: Markup fixes for enums and constantsRémi Verschelde2019-12-061-1/+1
* | | Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfixRémi Verschelde2019-12-051-0/+1
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| * | | Added method binding for `multimesh_create` that was missing from VisualServe...Eoin O'Neill2019-12-041-0/+1
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* | | Merge pull request #34061 from Chaosus/fix_shader_constRémi Verschelde2019-12-031-1/+1
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| * | | Fix expressions for global constants in shadersYuri Roubinsky2019-12-021-1/+1
* | | | Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde2019-12-036-7/+7
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| * | | Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-286-7/+7
* | | | iOS modular build and export implementation.bruvzg2019-12-012-0/+21
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* | | Fix crash when disabling a YSort nodeBojidar Marinov2019-11-271-8/+12
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* / Fix Visual Studio throwing C4146 warning.Marcel Admiraal2019-11-181-2/+2
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* Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde2019-11-112-0/+4
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| * Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-112-0/+4
* | Merge pull request #33516 from qarmin/small_fixesRémi Verschelde2019-11-101-0/+1
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| * Memory leak and crash fixesRafał Mikrut2019-11-101-0/+1
* | Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp2019-11-094-0/+8
* | Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde2019-11-081-1/+1
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| * | Implement game camera overrideErik2019-10-231-1/+1
* | | Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.Marcel Admiraal2019-11-081-1/+3
* | | Merge pull request #33153 from raphael10241024/fix_occluderRémi Verschelde2019-11-051-1/+1
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| * | | fix occluders positions error under canvas_layer, close #32880RaphaelHunter2019-10-291-1/+1
* | | | Prevents usage of unsupported texture shader types in GLES2Yuri Roubinsky2019-11-032-25/+86
* | | | Merge pull request #33259 from Chaosus/remove_gles2_switch_opRémi Verschelde2019-11-021-0/+6
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| * | | Removed switch operator from GLES2 shader back-endYuri Roubinsky2019-11-021-0/+6
* | | | Merge pull request #33238 from qarmin/other_fixesRémi Verschelde2019-11-011-6/+5
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| * | | Fix some crashes, overflows and using variables without valuesRafał Mikrut2019-11-011-6/+5
* | | | Prevents shader crash on GLES2 if unsupported built-in has been usedYuri Roubinsky2019-10-312-693/+693
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* / / Added check if field name in the shader is equal to builtinYuri Roubinsky2019-10-292-0/+42
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* | Fix shader crash if non-boolean expression inserted into "if"Yuri Roubinsky2019-10-281-0/+5
* | Improve error messages related to `shader_type`Hugo Locurcio2019-10-262-11/+20
* | Merge pull request #32845 from madmiraal/rigidbody-mode-changeRémi Verschelde2019-10-252-0/+4
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