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Redot Engine – Multi-platform 2D and 3D game engine
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Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-04-12
1
-6
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+6
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Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-09
8
-69
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+22
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Merge pull request #47678 from madmiraal/fix-47436.1
Rémi Verschelde
2021-04-06
1
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+4
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Check for empty ConcavePolygonShape2D before checking for intersection
Marcel Admiraal
2021-04-06
1
-0
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+4
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Merge pull request #47675 from madmiraal/fix-47436
Rémi Verschelde
2021-04-06
1
-0
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+1
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Check ConvexPolygonShape2D point count before calcuating moment of inertia
Marcel Admiraal
2021-04-06
1
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+1
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Merge pull request #47668 from madmiraal/fix-47438
Rémi Verschelde
2021-04-06
1
-0
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+3
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Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-04-06
1
-0
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+3
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Ensure ConvexPolygonShape support count variable is initialised
Marcel Admiraal
2021-04-06
1
-1
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+2
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Move clustered renderer functionality
Bastiaan Olij
2021-04-05
12
-1084
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+1232
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Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
4
-9
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+15
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Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
2
-4
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+4
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Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-05
1
-49
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+24
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Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref
Rémi Verschelde
2021-04-03
3
-16
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+21
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Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-03-29
3
-16
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+21
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Fix crash caused by null parameter passed to CameraServer.add_feed()
lucicam
2021-04-02
1
-0
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+2
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Merge pull request #47250 from BastiaanOlij/check_vulkan_version
Rémi Verschelde
2021-03-31
5
-5
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+38
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As GLSLang seems to be all or nothing, added our own defines
Bastiaan Olij
2021-03-31
3
-3
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+3
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Obtain supported Vulkan API
Bastiaan Olij
2021-03-26
2
-2
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+35
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[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-31
2
-0
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+33
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Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-26
2
-4
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+12
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Remove all elements from monitored_bodies and monitored_areas when processed
Marcel Admiraal
2020-12-26
2
-4
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+12
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Fix failure in set_primary_interface when parameter is null
lucicam
2021-03-25
1
-0
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+1
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[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-22
1
-5
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+5
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Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-20
2
-24
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+39
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Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-03-11
2
-24
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+39
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Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
Rémi Verschelde
2021-03-20
2
-17
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+14
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Fix some angular velocity calculations
e344fde6bf
2021-03-20
2
-17
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+14
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Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-20
18
-122
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+2410
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SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
18
-122
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+2410
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Merge pull request #47139 from nekomatata/concave-backface-collision
Rémi Verschelde
2021-03-20
3
-67
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+169
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Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
3
-67
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+169
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Merge pull request #47133 from groud/navigation_2d_bugfix
Rémi Verschelde
2021-03-18
1
-1
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+2
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Make 2D navigation consider scale
Gilles Roudière
2021-03-18
1
-1
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+2
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Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
Rémi Verschelde
2021-03-18
1
-43
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+12
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Changed SCsub for shaders to find shaders automatically and create dependenci...
Bastiaan Olij
2021-03-18
1
-43
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+12
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Fix AudioEffectCapture buffer length cannot be changed
jmb462
2021-03-17
1
-2
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+0
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Added validation when assigning heightfield_resolution (Fix #46281)
Ignacio Abal
2021-03-17
1
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+1
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Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-17
3
-35
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+68
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Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-16
3
-35
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+68
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Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
Rémi Verschelde
2021-03-17
1
-0
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+45
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Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
1
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+45
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Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-17
4
-4
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+36
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Allow Navigation to be more flexible
Gilles Roudière
2021-03-15
4
-4
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+36
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Merge pull request #46984 from sboronczyk/fix-shader-issue
Rémi Verschelde
2021-03-16
1
-1
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+1
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fix issue vulkan crash on open shader materials
sboronczyk
2021-03-13
1
-1
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+1
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Check if an input image wasn't Image on several functions in CameraFeed
Kongfa Waroros
2021-03-14
2
-6
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+10
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Removed time duplicate from ForwardClustered. Just use the variable from its ...
Bastiaan Olij
2021-03-11
3
-9
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+1
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Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
3
-16
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+9
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Renamed one more Forward render struct and fixed typo
Bastiaan Olij
2021-03-11
2
-38
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+38
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