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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
3
-13
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+3
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Cleanup unused engine code
Tomasz Chabora
2020-12-09
3
-13
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+3
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Static analyzer fixes:
bruvzg
2020-12-09
3
-8
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+7
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Merge pull request #44164 from madmiraal/g6dof-use-default-copy
Rémi Verschelde
2020-12-08
1
-28
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+2
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Fix inconsistent Joint3DSW copy constructor and assignment declarations
Marcel Admiraal
2020-12-07
1
-28
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+2
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Add support for low-end 3D rendering.
reduz
2020-12-07
11
-403
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+494
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[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-07
1
-53
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+91
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Merge pull request #36382 from aaronfranke/unhide-the-hidden
Rémi Verschelde
2020-12-05
13
-295
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+295
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Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
7
-42
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+42
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Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
9
-243
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+243
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Rename XR get_type and get_name
Aaron Franke
2020-12-04
3
-10
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+10
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Frees CanvasShaderSDF reference (prevents warning at startup)
Yuri Roubinsky
2020-12-05
1
-0
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+1
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Merge pull request #44080 from akien-mga/doc-sync
Rémi Verschelde
2020-12-05
1
-0
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+20
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doc: Sync classref with current source
Rémi Verschelde
2020-12-04
1
-0
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+20
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RenderingServer reorganization
reduz
2020-12-04
91
-2916
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+3133
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Merge pull request #44084 from vnen/float-is-real
Rémi Verschelde
2020-12-04
2
-7
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+7
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Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
2
-7
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+7
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Reorganize rendering server.
reduz
2020-12-03
14
-3503
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+3868
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Refactored Mesh internals and formats.
reduz
2020-12-02
10
-619
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+697
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Fixed crash in canvas_item_add_polyline if color arr has incorrect size
Yuri Roubinsky
2020-11-30
1
-5
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+13
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
10
-17
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+71
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
10
-17
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+71
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Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
5
-58
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+103
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Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-27
5
-58
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+103
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
10
-24
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+72
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
10
-24
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+72
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Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-28
3
-1
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+1707
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[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-26
3
-1
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+1707
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
20
-88
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+929
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fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-19
3
-3
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+31
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Check uniform set validity before freeing
Nick Swoboda
2020-11-18
1
-1
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+3
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
32
-85
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+0
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Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
4
-12
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+2
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
4
-12
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+2
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Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-15
1
-1
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+1
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Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-10
1
-2
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+0
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Merge pull request #43333 from YeldhamDev/global_rate_scale_min
Rémi Verschelde
2020-11-10
1
-0
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+2
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Disallow setting the AudioServer's 'global_rate_scale' to a value equal or in...
Michael Alexsander
2020-11-05
1
-0
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+2
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
2
-5
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+5
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
70
-110
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+110
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Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-06
3
-3
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+3
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doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
2
-0
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+8
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Implement DirectionalLight2D
reduz
2020-11-04
12
-190
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+566
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Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
4
-13
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+152
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Refactor pixel snapping.
reduz
2020-10-30
12
-22
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+68
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
13
-48
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+370
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Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-25
1
-3
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+2
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Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
1
-3
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
17
-929
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+982
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Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-22
1
-7
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+7
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