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* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-253-18/+18
* Added texture_get_texidBastiaanOlij2017-05-203-0/+3
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-175-16/+18
* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-076-5/+115
* Fix get_shader_type index upper boundCarter Anderson2017-05-011-1/+1
* AudioServer: Set singleton to NULL when destructedIgnacio Etcheverry2017-04-271-0/+1
* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-2/+2
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-2/+2
* | Fix crash on exit.Andreas Haas2017-04-101-0/+4
* | -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* | Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+4
* | -Fix eternal black screen on WindowsJuan Linietsky2017-04-092-0/+4
* | Particle system is complete. Rejoice!Juan Linietsky2017-04-084-5/+3
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-08148-0/+148
* | New particle system, mostly working, some small features missing.Juan Linietsky2017-04-0610-214/+480
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* Fix typos in source code using codespellRémi Verschelde2017-03-2415-20/+20
* fixed ClassDB inconsistenciesKarroffel2017-03-132-16/+16
* Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde2017-03-131-2/+2
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| * Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-2/+2
* | Complement KinematicBody2D fixPedro J. Estébanez2017-03-061-0/+2
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-05147-20307/+17030
* Style: prevent bogus macro formatting by clang-formatRémi Verschelde2017-03-051-3/+4
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0544-44/+1249
* Merge pull request #7878 from RebelliousX/elseRémi Verschelde2017-02-282-3/+3
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| * Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-282-3/+3
* | Inf and NaN support added to GDScript.Saracen2017-02-281-1/+1
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* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-2654-520/+472
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-1354-520/+472
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-2112-12/+12
* | a ton of bug fixes to the rendererJuan Linietsky2017-02-164-0/+17
* | Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-152-2/+6
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1317-495/+495
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1312-86/+86
* Merge pull request #7763 from Limb/fixwindowscompileRémi Verschelde2017-02-121-1/+1
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| * Fixed compilation issues with Visual StudioKenneth Lorthioir2017-02-081-1/+1
* | Merge pull request #7746 from sanikoyes/Pr-fix-msvc-compileRémi Verschelde2017-02-122-2/+2
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| * Fix msvc compile errorsanikoyes2017-02-072-2/+2
* | basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+1
* | Merge pull request #7715 from m4nu3lf/bugfix/g6dof_joint_setterRémi Verschelde2017-02-071-1/+1
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| * Fixed property setter in G6DOF jointm4nu3lf2017-02-031-1/+1
* | shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-1/+0
* | ability to adjust propagation in gi probeJuan Linietsky2017-02-065-15/+37
* | Several bugfixes, improving the import workflowJuan Linietsky2017-02-064-1/+20
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* Audio bus editing is COMPLETE!Juan Linietsky2017-01-253-4/+336
* Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa2017-01-247-34/+41
* Ability to delete, drag and drop audio buses!Juan Linietsky2017-01-232-11/+96
* Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky2017-01-233-0/+230
* Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky2017-01-233-0/+388
* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-226-3/+239
* Simple to use compressor effectJuan Linietsky2017-01-223-0/+254