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Redot Engine – Multi-platform 2D and 3D game engine
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Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-23
2
-0
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+12
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[macOS] Add missing global menu features.
bruvzg
2022-03-22
2
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+157
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
22
-627
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+856
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Merge pull request #59345 from BastiaanOlij/call_correct_texture_free
Rémi Verschelde
2022-03-20
1
-3
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+5
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Call the correct texture free method on texture storage cleanup
Bastiaan Olij
2022-03-20
1
-3
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+5
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Merge pull request #59346 from rburing/raycast_from_inside_global
Rémi Verschelde
2022-03-20
2
-2
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+2
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Raycasts hitting from inside: return collision point in global coordinates
Ricardo Buring
2022-03-20
2
-2
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+2
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Add inverse projection matrix to fragment shader globals
nevarek
2022-03-18
1
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+2
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Merge pull request #59268 from Chaosus/shader_renames2
Rémi Verschelde
2022-03-18
13
-78
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+78
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Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
13
-78
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+78
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Merge pull request #58233 from bruvzg/gde_ts
Rémi Verschelde
2022-03-18
6
-1258
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+1253
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Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-17
6
-1258
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+1253
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Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-18
1
-2
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+1
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Compute SSAO at half resolution by default
Hugo Locurcio
2022-02-14
1
-2
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+1
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Merge pull request #59087 from clayjohn/sky-mode
Rémi Verschelde
2022-03-18
12
-23
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+34
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
12
-23
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+34
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Merge pull request #58954 from Ansraer/alpha_scissor
Rémi Verschelde
2022-03-17
4
-5
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+9
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Fix alpha scissor support
Ansraer
2022-03-17
4
-5
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+9
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Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
1
-2
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+2
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Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
1
-1
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+1
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Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
6
-11
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+11
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Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
6
-11
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Merge pull request #59062 from BastiaanOlij/storagerd_texture
Rémi Verschelde
2022-03-17
38
-2277
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+2945
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
38
-2277
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+2945
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Merge pull request #59209 from rburing/fix_pinjoint2d_inertia_tensor
Rémi Verschelde
2022-03-16
1
-8
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+12
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PinJoint2D: fix inertia tensor, taking center of mass into account
Ricardo Buring
2022-03-16
1
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+12
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Cleanup and fix native struct definitions.
bruvzg
2022-03-16
1
-7
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+7
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Merge pull request #59140 from reduz/physics-server-extension
Rémi Verschelde
2022-03-16
13
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+1034
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Create GDExtension clases for PhysicsServer3D
reduz
2022-03-15
13
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+1034
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Merge pull request #49092 from BastiaanOlij/multiview_clustered
Rémi Verschelde
2022-03-16
6
-31
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+127
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Add multiview/stereoscopic rendering support to the clustered forward renderer
Bastiaan Olij
2022-03-03
6
-31
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+127
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Merge pull request #45263 from KoBeWi/😕
Rémi Verschelde
2022-03-15
4
-12
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+11
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Change some math macros to constexpr
kobewi
2022-03-09
4
-12
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+11
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Fix D_GGX code which can cause divide-by-zero val
snowapril
2022-03-14
1
-3
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+3
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Merge pull request #59107 from otonashixav/expose-add-animation-slice
Rémi Verschelde
2022-03-13
1
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+1
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Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
1
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+1
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Fix text clipping on the right side.
bruvzg
2022-03-13
1
-4
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+4
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Merge pull request #58819 from vreon/fix-eyedir-z
Rémi Verschelde
2022-03-13
2
-7
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+4
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Sky renderer: Only flip Z when calculating panorama_coords
Jesse Dubay
2022-03-08
2
-8
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+4
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Sky renderer: Don't invert Z component of light direction
Jesse Dubay
2022-03-06
1
-1
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+1
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Fix flipped EYEDIR.z in sky shaders
Jesse Dubay
2022-03-05
2
-5
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+6
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Add options to embolden and transform font outlines to simulate bold and ital...
bruvzg
2022-03-11
4
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+52
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Merge pull request #58781 from BastiaanOlij/openxr_signals_and_events
Rémi Verschelde
2022-03-10
2
-1
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+21
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Adding signals and events to OpenXR interface
Bastiaan Olij
2022-03-10
2
-1
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+21
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Discern between virtual and abstract class bindings
reduz
2022-03-10
6
-27
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+99
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Remove unused GDNative code
Rémi Verschelde
2022-03-09
2
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+2
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Merge pull request #49447 from Calinou/remove-shadow-color-property
Rémi Verschelde
2022-03-08
14
-87
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+2
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
14
-87
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+2
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Merge pull request #58779 from techiepriyansh/forward-mobile-ambient-accum
Rémi Verschelde
2022-03-07
1
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+6
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use the computed value ambient_accum for ambient_light in scene_forward_mobil...
Priyansh Rathi
2022-03-05
1
-0
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+6
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