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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
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Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
5
-8
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+62
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Implement shadow meshes
reduz
2021-01-25
7
-3
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+69
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Shadow map rendering optimization
reduz
2021-01-24
22
-257
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+262
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Several GI related optimizations and fixes
reduz
2021-01-24
18
-258
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+470
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Merge pull request #44668 from clayjohn/VULKAN-downsample
Rémi Verschelde
2021-01-20
1
-7
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+5
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Use cubemap downsampler for reflection mipmaps
clayjohn
2020-12-24
1
-7
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+5
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Added GPU based cluster builder
reduz
2021-01-19
25
-1336
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+2617
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Shader optimizations to reduce VGPR usage and increase occupancy
reduz
2021-01-19
5
-591
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+837
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Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDri...
Sean LaPlante
2021-01-16
2
-7
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+14
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Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-14
2
-4
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+4
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Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-27
2
-4
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+4
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Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-13
2
-4
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+16
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CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
2
-4
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+16
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Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-12
3
-3
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+3
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Fix shader uniform instances compilation
Yuri Roubinsky
2021-01-11
1
-1
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+1
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Merge pull request #45066 from Chaosus/shader_fix_uniform_crash
Rémi Verschelde
2021-01-11
1
-1
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+3
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Prevent crash due to assigning incorrect order of instance uniform
Yuri Roubinsky
2021-01-10
1
-1
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+3
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Fix LIGHT compilation for canvas shader
Yuri Roubinsky
2021-01-09
2
-6
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+6
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Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-07
4
-63
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+47
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Added ability to visualize native shaders
reduz
2021-01-06
14
-0
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+184
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Change the light attenuation formulas.
reduz
2021-01-05
4
-13
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+48
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Threaded optimizations to cull and render
reduz
2021-01-05
12
-375
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+627
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Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
11
-858
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+1104
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Reorganize renderer code.
reduz
2021-01-05
12
-379
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+848
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Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
Rémi Verschelde
2021-01-04
4
-29
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+29
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SSAO cleanup and fixes
clayjohn
2021-01-03
4
-29
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+29
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fix inconsistent normal map shader variable naming
Hendrik Brucker
2021-01-04
3
-5
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+5
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Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
Rémi Verschelde
2021-01-04
1
-2
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+4
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Use basic uniform set for depth prepass
clayjohn
2020-12-23
1
-2
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+4
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Typo correction
Muller-Castro
2021-01-02
2
-6
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+6
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
201
-402
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+402
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Expose gltf2 eight weights.
K. S. Ernest (iFire) Lee
2020-12-29
1
-1
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+15
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Consistently use normal_map
Marcel Admiraal
2020-12-29
9
-39
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+39
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Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
1
-4
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+4
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Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-4
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+4
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Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
7
-21
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+21
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Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-06
7
-21
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+21
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
17
-36
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+36
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Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
Rémi Verschelde
2020-12-27
2
-9
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+3
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Cleanup leftover functions from adding SSAO
clayjohn
2020-12-26
2
-9
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+3
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Merge pull request #44705 from Chaosus/shader_fix_array_postinit
Yuri Roubinsky
2020-12-27
3
-144
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+179
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Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
3
-144
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+179
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Rewrite culling to be more cache/thread friendly.
reduz
2020-12-26
7
-630
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+945
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Merge pull request #44436 from Chaosus/shader_const_switch
Yuri Roubinsky
2020-12-27
3
-27
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+118
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Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-17
3
-27
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+118
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Merge pull request #44656 from reduz/cull-fixes-and-optimizations
Juan Linietsky
2020-12-24
2
-4
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+24
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Cull fixes and optimizations
reduz
2020-12-24
2
-4
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+24
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Merge pull request #44649 from lyuma/bone_aabb_blendshapes
Rémi Verschelde
2020-12-24
1
-3
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+5
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Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-24
1
-3
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+5
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Fix BVH to world_aabb, and call update
lawnjelly
2020-12-24
1
-2
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+8
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