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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
10
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+71
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
10
-17
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+71
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Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
5
-58
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+103
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Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-27
5
-58
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+103
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
10
-24
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+72
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
10
-24
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+72
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Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-28
3
-1
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+1707
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[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-26
3
-1
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+1707
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
20
-88
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+929
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fix for two incorrectly bound texture formats
Jordan Schidlowsky
2020-11-19
3
-3
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+31
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Check uniform set validity before freeing
Nick Swoboda
2020-11-18
1
-1
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+3
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Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
32
-85
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+0
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Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-16
4
-12
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+2
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-18
4
-12
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+2
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Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-15
1
-1
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+1
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Remove Attempted to free invalid ID error
Rafał Mikrut
2020-11-10
1
-2
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+0
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Merge pull request #43333 from YeldhamDev/global_rate_scale_min
Rémi Verschelde
2020-11-10
1
-0
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+2
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Disallow setting the AudioServer's 'global_rate_scale' to a value equal or in...
Michael Alexsander
2020-11-05
1
-0
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+2
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Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
2
-5
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+5
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
70
-110
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+110
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Fix "unifom" typo in RasterizerStorageRD method
Hugo Locurcio
2020-11-06
3
-3
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+3
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doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
2
-0
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+8
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Implement DirectionalLight2D
reduz
2020-11-04
12
-190
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+566
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Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
4
-13
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+152
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Refactor pixel snapping.
reduz
2020-10-30
12
-22
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+68
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
13
-48
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+370
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Merge pull request #43058 from clayjohn/VULKAN-FXAA-bug
Rémi Verschelde
2020-10-25
1
-3
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+2
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Remove extra exposure multiply in FXAA
clayjohn
2020-10-24
1
-3
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
17
-929
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+982
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Merge pull request #42949 from DavidSichma/shaderglobals
Rémi Verschelde
2020-10-22
1
-7
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+7
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Shader globals bugfixes
David Sichma
2020-10-21
1
-7
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+7
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Fix textureSize & texelFetch shader compilation errors
Yuri Roubinsky
2020-10-21
1
-0
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+2
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Remove unused `#define` from the tonemap shader
Hugo Locurcio
2020-10-20
1
-2
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+0
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Merge pull request #42915 from Yetizone/negative_lights_behavior
Rémi Verschelde
2020-10-19
1
-0
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+4
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tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Yetizone
2020-10-20
1
-0
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+4
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Merge pull request #42913 from Calinou/debanding-fix-brightness
Rémi Verschelde
2020-10-19
1
-2
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+4
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Fix debanding slightly brightening the whole viewport
Hugo Locurcio
2020-10-19
1
-2
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+4
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Fix invalid buffer updates in SDFGI
reduz
2020-10-19
1
-87
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+94
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Fixup method binding from #42910
Rémi Verschelde
2020-10-19
1
-1
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+1
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Merge pull request #42046 from Chaosus/fix_default_texture
Juan Linietsky
2020-10-19
1
-1
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+7
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Fix setting the default texture to shader
Yuri Roubinsky
2020-10-18
1
-1
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+7
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
12
-9
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+53
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
12
-9
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+53
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
19
-1041
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+735
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
19
-735
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+1041
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
19
-735
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+1041
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Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
5
-1
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+42
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Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
5
-1
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+42
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
11
-115
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+117
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Optimize Glow with local memory
clayjohn
2020-10-18
11
-115
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+117
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