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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
Rémi Verschelde
2022-07-08
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Rationalize certain cases of texture usage flags
Pedro J. Estébanez
2022-06-27
2
-4
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+4
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Merge pull request #62108 from bruvzg/font_config_v3
Rémi Verschelde
2022-07-07
4
-26
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+27
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Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-06
4
-26
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+27
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Prevent possible crash when mesh is freed
Yuri Rubinsky
2022-07-06
1
-0
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+2
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Remove Octree
lawnjelly
2022-07-06
1
-1
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+0
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
65
-1012
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+1282
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Split dependency logic
Bastiaan Olij
2022-06-28
65
-1012
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+1282
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Remove unused anisotropy setter/getter methods in VoxelGI
Hugo Locurcio
2022-07-06
4
-24
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+0
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SCons: Properly track codegen script dependency for generated GLSL headers
Rémi Verschelde
2022-07-02
3
-3
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+3
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Remove debugging print following GI reorganization
Hugo Locurcio
2022-07-01
1
-2
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+0
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Split MovieWriterPNGWAV into its own file
Hugo Locurcio
2022-06-30
6
-174
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+242
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Merge pull request #62482 from JFonS/fix_crash_canvas_mode
Rémi Verschelde
2022-06-28
1
-1
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+1
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Fix crash in Environment "Canvas" background mode.
JFonS
2022-06-28
1
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+1
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Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
2022-06-28
3
-3
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+3
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Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
3
-3
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+3
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Merge pull request #62467 from RandomShaper/descriptor_rw_matters
Rémi Verschelde
2022-06-28
3
-5
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+12
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Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
3
-5
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+12
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Fixed FSR. Before, it was commiting the
Je06jm
2022-06-27
1
-2
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+2
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Merge pull request #62390 from Calinou/movie-writer-tweak-settings
Rémi Verschelde
2022-06-27
2
-5
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+7
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Add property hints to MovieWriter settings
Hugo Locurcio
2022-06-25
2
-5
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+7
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Fix typo in roughness shaders
Bastiaan Olij
2022-06-26
1
-2
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+2
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Merge pull request #62133 from BastiaanOlij/move_cubemap_effects
Rémi Verschelde
2022-06-24
15
-422
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+527
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Moved cube_to_dp and cubemap logic into CopyEffects
Bastiaan Olij
2022-06-24
15
-422
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+527
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Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-24
4
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+12
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Add NavigationServer map_force_update() function
smix8
2022-06-23
4
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+12
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Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
4
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+7
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Merge pull request #62312 from smix8/navigation_get_maps_4.x
Rémi Verschelde
2022-06-23
4
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+10
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Add Navigation function to get all navigation maps
smix8
2022-06-22
4
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+10
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-23
43
-1125
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+1883
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
43
-1125
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+1883
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Merge pull request #55846 from ellenhp/fix_ogg_edge_cases
Rémi Verschelde
2022-06-22
1
-16
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+13
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Fix ogg edge cases
Ellen Poe
2022-04-17
1
-16
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+13
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Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
2
-7
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+1
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Remove redundant thread sync counter draw_pending
Manuel Moos
2021-03-21
2
-7
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+1
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Merge pull request #62286 from JFonS/taa_global_time
Rémi Verschelde
2022-06-22
2
-1
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+8
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Move TIME to a global shader variable
jfons
2022-06-22
2
-1
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+8
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Merge pull request #62305 from JFonS/taa_molten_mobile_workaround
Rémi Verschelde
2022-06-22
1
-3
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+4
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Workaround MoltenVK shader conversion error
JFonS
2022-06-22
1
-3
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+4
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Merge pull request #62122 from reduz/implement-movie-writer
Rémi Verschelde
2022-06-21
13
-14
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+880
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Implement Running Godot as Movie Writer
reduz
2022-06-21
13
-14
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+880
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Clean up Hash Functions
reduz
2022-06-20
3
-14
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+16
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Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-19
1
-4
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+4
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Merge pull request #62106 from BastiaanOlij/eye_offset
Rémi Verschelde
2022-06-18
11
-7
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+30
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Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
11
-7
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+30
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Cleanup AudioEffectRecord thread_active variable
Marcel Admiraal
2022-06-17
2
-5
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Merge pull request #62081 from Calinou/glow-mix-mode-apply-after-fxaa
Rémi Verschelde
2022-06-16
1
-4
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+5
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Fix glow in Mix mode not working correctly when FXAA is enabled
Hugo Locurcio
2022-06-15
1
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+5
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Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-06-16
2
-3
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+49
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Streamline Navigation layer function names.
smix8
2022-06-15
4
-14
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+14
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