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* Merge pull request #93292 from rune-scape/singleton-cleanupRémi Verschelde2024-06-184-3/+15
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| * fix missing cleanup and null checks for various singletonsrune-scape2024-06-184-3/+15
* | Merge pull request #93286 from rune-scape/fix-rare-physics-crashRémi Verschelde2024-06-182-0/+8
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| * | fix rare physics crashrune-scape2024-06-182-0/+8
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* / Prevent changing some built-ins in spatial shadersYuri Rubinsky2024-06-171-16/+16
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* Merge pull request #93182 from markdibarry/parallax2d-y-sort-fixRémi Verschelde2024-06-171-7/+12
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| * Add repeats in ysort child collectionmarkdibarry2024-06-151-7/+12
* | Add more validation to UBO size and alignment in Compatibility rendererclayjohn2024-06-141-1/+1
* | [TextServer, GDExtension] Fix building text servers as GDExtension, expose ne...bruvzg2024-06-124-14/+14
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* Merge pull request #93055 from clayjohn/MV-debugRémi Verschelde2024-06-121-1/+7
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| * Ensure Motion Vectors are enabled by particles and skeletons when using the M...clayjohn2024-06-111-1/+7
* | Merge pull request #92763 from markdibarry/parallax2d_cull_fixRémi Verschelde2024-06-121-2/+3
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| * | Add cull fix for scale repeatmarkdibarry2024-06-041-2/+3
* | | Track compositor effects that use motion vectors so we enable required logicBastiaan Olij2024-06-124-6/+44
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* | Merge pull request #92781 from bruvzg/menu_open_close_impRémi Verschelde2024-06-072-0/+9
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| * | [macOS] Improve native menu open/close callbacks.bruvzg2024-06-052-0/+9
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* / Fix creating cursor image from AtlasTexturekleonc2024-06-052-31/+17
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* Merge pull request #92587 from RandomShaper/validate_tex_usageRémi Verschelde2024-05-311-0/+2
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| * RenderingDevice: Reject creation of textures with no usagePedro J. Estébanez2024-05-311-0/+2
* | Merge pull request #92474 from Rudolph-B/fix-collided-particles-jitteringRémi Verschelde2024-05-311-5/+7
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| * | Fixed collided 3D GPU particles sometimes jitteringRudolph Bester2024-05-281-5/+7
* | | Merge pull request #92444 from clayjohn/RD-srgb-uniform-bufferRémi Verschelde2024-05-312-16/+18
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| * | | Separate linear and sRGB uniform buffers in RD rendering backendsclayjohn2024-05-272-16/+18
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* | | Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriersRémi Verschelde2024-05-316-75/+513
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| * | | Add support for enhanced barriers in D3D12.Dario2024-05-206-75/+513
* | | | Merge pull request #92110 from mihe/physics-server-marginRémi Verschelde2024-05-301-0/+2
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| * | | | Bind physics server methods related to shape marginMikael Hermansson2024-05-191-0/+2
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* | | / Prevent using built-ins for func names in shadersYuri Rubinsky2024-05-302-3/+21
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* | | Merge pull request #92283 from KoBeWi/code_simpletonRémi Verschelde2024-05-301-1/+1
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| * | | Automatically use property count in PropertyListHelperkobewi2024-05-251-1/+1
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* | | Merge pull request #92339 from devloglogan/comp-layer-reference-frameRémi Verschelde2024-05-291-0/+4
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| * | | Apply reference frame transform to OpenXRCompositionLayer nodesdevloglogan2024-05-291-0/+4
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* | | Merge pull request #92287 from clayjohn/LOD-safe-fixesRémi Verschelde2024-05-284-34/+28
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| * | | Fix LOD selection in compatibility backend and clean up LOD codeclayjohn2024-05-234-34/+28
* | | | Merge pull request #92464 from Chaosus/shader_fix_struct_completionRémi Verschelde2024-05-283-14/+22
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| * | | | Fix completion of functions with struct param/return type in shadersYuri Rubinsky2024-05-283-14/+22
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* / | | Improve Mesh class descriptionMateus Elias2024-05-261-0/+1
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* | | Merge pull request #92258 from DarioSamo/render_list_pass_allocRémi Verschelde2024-05-231-3/+6
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| * | | Switch vectors in each render pass to use TLS.Dario2024-05-231-3/+6
* | | | Merge pull request #92244 from jsjtxietian/blend-shape-shadowRémi Verschelde2024-05-231-0/+2
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| * | | | Fix mesh instance not updated when changing blend shape valuesjsjtxietian2024-05-231-0/+2
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* | | | [DisplayServer] Add method to check if window transparency is supported and e...bruvzg2024-05-235-0/+12
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* | | Properly set window class in WaylandPaulo Poiati2024-05-223-11/+11
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* | Merge pull request #92232 from clayjohn/RD-mobile-LODRémi Verschelde2024-05-221-16/+18
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| * | Only apply LOD when camera is outside the AABB of mesh in mobile renderer.clayjohn2024-05-211-16/+18
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* | Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilonRémi Verschelde2024-05-211-2/+2
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| * Tight shadow culling - increase epsilon to prevent flickeringlawnjelly2024-05-181-2/+2
* | Merge pull request #92045 from RandomShaper/context_getterRémi Verschelde2024-05-181-0/+2
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| * Add context getter to RenderingDevicePedro J. Estébanez2024-05-171-0/+2
* | Merge pull request #88289 from DarioSamo/rd_minimized_windowRémi Verschelde2024-05-172-4/+5
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