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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #93292 from rune-scape/singleton-cleanup
Rémi Verschelde
2024-06-18
4
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+15
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fix missing cleanup and null checks for various singletons
rune-scape
2024-06-18
4
-3
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+15
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Merge pull request #93286 from rune-scape/fix-rare-physics-crash
Rémi Verschelde
2024-06-18
2
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+8
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fix rare physics crash
rune-scape
2024-06-18
2
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+8
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Prevent changing some built-ins in spatial shaders
Yuri Rubinsky
2024-06-17
1
-16
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+16
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Merge pull request #93182 from markdibarry/parallax2d-y-sort-fix
Rémi Verschelde
2024-06-17
1
-7
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+12
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Add repeats in ysort child collection
markdibarry
2024-06-15
1
-7
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+12
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Add more validation to UBO size and alignment in Compatibility renderer
clayjohn
2024-06-14
1
-1
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+1
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[TextServer, GDExtension] Fix building text servers as GDExtension, expose ne...
bruvzg
2024-06-12
4
-14
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+14
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Merge pull request #93055 from clayjohn/MV-debug
Rémi Verschelde
2024-06-12
1
-1
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+7
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Ensure Motion Vectors are enabled by particles and skeletons when using the M...
clayjohn
2024-06-11
1
-1
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+7
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Merge pull request #92763 from markdibarry/parallax2d_cull_fix
Rémi Verschelde
2024-06-12
1
-2
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+3
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Add cull fix for scale repeat
markdibarry
2024-06-04
1
-2
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+3
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Track compositor effects that use motion vectors so we enable required logic
Bastiaan Olij
2024-06-12
4
-6
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+44
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Merge pull request #92781 from bruvzg/menu_open_close_imp
Rémi Verschelde
2024-06-07
2
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+9
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[macOS] Improve native menu open/close callbacks.
bruvzg
2024-06-05
2
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+9
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Fix creating cursor image from AtlasTexture
kleonc
2024-06-05
2
-31
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+17
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Merge pull request #92587 from RandomShaper/validate_tex_usage
Rémi Verschelde
2024-05-31
1
-0
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+2
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RenderingDevice: Reject creation of textures with no usage
Pedro J. Estébanez
2024-05-31
1
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+2
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Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Rémi Verschelde
2024-05-31
1
-5
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+7
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Fixed collided 3D GPU particles sometimes jittering
Rudolph Bester
2024-05-28
1
-5
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+7
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Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
Rémi Verschelde
2024-05-31
2
-16
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+18
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Separate linear and sRGB uniform buffers in RD rendering backends
clayjohn
2024-05-27
2
-16
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+18
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Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
6
-75
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+513
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Add support for enhanced barriers in D3D12.
Dario
2024-05-20
6
-75
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+513
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Merge pull request #92110 from mihe/physics-server-margin
Rémi Verschelde
2024-05-30
1
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+2
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Bind physics server methods related to shape margin
Mikael Hermansson
2024-05-19
1
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+2
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Prevent using built-ins for func names in shaders
Yuri Rubinsky
2024-05-30
2
-3
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+21
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Merge pull request #92283 from KoBeWi/code_simpleton
Rémi Verschelde
2024-05-30
1
-1
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+1
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Automatically use property count in PropertyListHelper
kobewi
2024-05-25
1
-1
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+1
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Merge pull request #92339 from devloglogan/comp-layer-reference-frame
Rémi Verschelde
2024-05-29
1
-0
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+4
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Apply reference frame transform to OpenXRCompositionLayer nodes
devloglogan
2024-05-29
1
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+4
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Merge pull request #92287 from clayjohn/LOD-safe-fixes
Rémi Verschelde
2024-05-28
4
-34
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+28
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Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
4
-34
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+28
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Merge pull request #92464 from Chaosus/shader_fix_struct_completion
Rémi Verschelde
2024-05-28
3
-14
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+22
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Fix completion of functions with struct param/return type in shaders
Yuri Rubinsky
2024-05-28
3
-14
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+22
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Improve Mesh class description
Mateus Elias
2024-05-26
1
-0
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+1
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Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Rémi Verschelde
2024-05-23
1
-3
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+6
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Switch vectors in each render pass to use TLS.
Dario
2024-05-23
1
-3
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+6
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Merge pull request #92244 from jsjtxietian/blend-shape-shadow
Rémi Verschelde
2024-05-23
1
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+2
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Fix mesh instance not updated when changing blend shape values
jsjtxietian
2024-05-23
1
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+2
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[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
5
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+12
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Properly set window class in Wayland
Paulo Poiati
2024-05-22
3
-11
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+11
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Merge pull request #92232 from clayjohn/RD-mobile-LOD
Rémi Verschelde
2024-05-22
1
-16
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+18
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
clayjohn
2024-05-21
1
-16
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+18
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Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
Rémi Verschelde
2024-05-21
1
-2
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+2
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Tight shadow culling - increase epsilon to prevent flickering
lawnjelly
2024-05-18
1
-2
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+2
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Merge pull request #92045 from RandomShaper/context_getter
Rémi Verschelde
2024-05-18
1
-0
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+2
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Add context getter to RenderingDevice
Pedro J. Estébanez
2024-05-17
1
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+2
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Merge pull request #88289 from DarioSamo/rd_minimized_window
Rémi Verschelde
2024-05-17
2
-4
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+5
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