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Redot Engine – Multi-platform 2D and 3D game engine
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Age
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Fix uninitialized members in physics query results
PouleyKetchoupp
2021-06-07
2
-10
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+10
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Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
3
-5
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+5
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Prevent shader crash when returning array when return type is scalar
Yuri Roubinsky
2021-06-06
1
-7
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+1
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Rename GI Classes
reduz
2021-06-05
34
-988
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+988
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Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
3
-4
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+4
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
3
-4
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+4
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Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-05
2
-102
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+113
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Safe margin cleanup
PouleyKetchoupp
2021-06-04
8
-43
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+8
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More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
7
-49
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+27
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KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
3
-25
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+4
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Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
67
-574
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+575
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Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
2
-2
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+2
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Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
2
-3
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+3
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
66
-569
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+570
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Merge pull request #43450 from aaronfranke/mouse-mode-bitwise
Rémi Verschelde
2021-06-03
2
-1
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+3
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Add MOUSE_MODE_CONFINED_HIDDEN
Aaron Franke
2021-06-03
2
-1
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+3
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Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
1
-2
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+2
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Move remaining dummy drivers to servers.
Fabio Alessandrelli
2021-06-01
3
-5
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+925
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Merge pull request #49067 from JFonS/fix_gcc_warnings
Rémi Verschelde
2021-06-01
1
-0
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+3
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Fix some warnings raised by GCC-11.1
jfons
2021-05-25
1
-0
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+3
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Merge pull request #49185 from DrRevert/inertia_nan_fix
Rémi Verschelde
2021-05-31
1
-9
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+14
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Avoid division by zero when calculating inertias for bodies with colliders wi...
Arkadiusz Marcin Kołek
2021-05-29
1
-9
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+14
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Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4
Rémi Verschelde
2021-05-31
1
-1
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+0
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[4] Fix canvas rect bound calculation
lawnjelly
2021-05-28
1
-1
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+0
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Implement shader caching
reduz
2021-05-31
8
-40
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+440
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Makes few shader built-ins constant to prevent changing them
Yuri Roubinsky
2021-05-26
1
-4
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+4
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Merge pull request #48837 from Soupstraw/shader-pi
Rémi Verschelde
2021-05-25
6
-0
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+33
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Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
6
-0
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+33
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Merge pull request #48933 from Chaosus/shader_array_params
Rémi Verschelde
2021-05-25
3
-395
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+912
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Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
3
-395
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+912
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Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
1
-1
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+1
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Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-25
1
-1
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+1
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Merge pull request #48939 from Calinou/screen-orientation-use-enum
Rémi Verschelde
2021-05-24
1
-0
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+3
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Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-24
1
-0
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+3
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Support for 2D particles to collide against SDF
reduz
2021-05-23
11
-128
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+412
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Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
1
-3
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+3
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Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
1
-3
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+3
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Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
4
-10
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+406
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Fix instance uniform typo
Winston Hartnett
2021-05-20
1
-1
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+1
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Merge pull request #48882 from aaronfranke/approx-use-double
Rémi Verschelde
2021-05-20
1
-1
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+1
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Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-20
1
-1
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+1
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Fix typos with codespell
Rémi Verschelde
2021-05-20
7
-8
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+8
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Merge pull request #48855 from Chaosus/shader_array_length_in_structs
Rémi Verschelde
2021-05-20
3
-2
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+13
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Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
3
-2
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+13
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Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-19
5
-0
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+11
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Fix typo in shader_language.cpp
Yuri Roubinsky
2021-05-18
1
-1
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+1
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Merge pull request #48640 from BastiaanOlij/blit_shader
Rémi Verschelde
2021-05-13
4
-61
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+181
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Implementing blit shader with versions
Bastiaan Olij
2021-05-12
4
-61
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+181
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Rename the audio `FFT_Size` enum to `FFTSize` for consistency
Hugo Locurcio
2021-05-13
4
-14
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+14
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Merge pull request #48472 from BastiaanOlij/render_state
Rémi Verschelde
2021-05-12
8
-423
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+483
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