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* Fix uninitialized members in physics query resultsPouleyKetchoupp2021-06-072-10/+10
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-073-5/+5
* Prevent shader crash when returning array when return type is scalarYuri Roubinsky2021-06-061-7/+1
* Rename GI Classesreduz2021-06-0534-988/+988
* Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde2021-06-053-4/+4
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| * Rename Quat to QuaternionMarcel Admiraal2021-06-043-4/+4
* | Deleted YSort, moved its functionality directly into Node2D.andriyDev2021-06-052-102/+113
* | Safe margin cleanupPouleyKetchoupp2021-06-048-43/+8
* | More explanatory names for RigidBody modesPouleyKetchoupp2021-06-047-49/+27
* | KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-043-25/+4
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* Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde2021-06-0367-574/+575
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| * Rename files and the exposed name for Transform3DAaron Franke2021-06-032-2/+2
| * Rename Variant TRANSFORM to TRANSFORM3DAaron Franke2021-06-032-3/+3
| * Rename Transform to Transform3D in coreAaron Franke2021-06-0366-569/+570
* | Merge pull request #43450 from aaronfranke/mouse-mode-bitwiseRémi Verschelde2021-06-032-1/+3
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| * | Add MOUSE_MODE_CONFINED_HIDDENAaron Franke2021-06-032-1/+3
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* / Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke2021-06-031-2/+2
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* Move remaining dummy drivers to servers.Fabio Alessandrelli2021-06-013-5/+925
* Merge pull request #49067 from JFonS/fix_gcc_warningsRémi Verschelde2021-06-011-0/+3
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| * Fix some warnings raised by GCC-11.1jfons2021-05-251-0/+3
* | Merge pull request #49185 from DrRevert/inertia_nan_fixRémi Verschelde2021-05-311-9/+14
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| * | Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek2021-05-291-9/+14
* | | Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4Rémi Verschelde2021-05-311-1/+0
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| * | | [4] Fix canvas rect bound calculationlawnjelly2021-05-281-1/+0
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* / / Implement shader cachingreduz2021-05-318-40/+440
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* | Makes few shader built-ins constant to prevent changing themYuri Roubinsky2021-05-261-4/+4
* | Merge pull request #48837 from Soupstraw/shader-piRémi Verschelde2021-05-256-0/+33
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| * Added constants PI, TAU and E to the shader languageJoosep Jääger2021-05-256-0/+33
* | Merge pull request #48933 from Chaosus/shader_array_paramsRémi Verschelde2021-05-253-395/+912
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| * | Allow shader arrays to be passed as parameters and return valueYuri Roubinsky2021-05-223-395/+912
* | | Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde2021-05-251-1/+1
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| * | | Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-1/+1
* | | | Merge pull request #48939 from Calinou/screen-orientation-use-enumRémi Verschelde2021-05-241-0/+3
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| * | | | Use an enum to represent screen orientation in the Project SettingsHugo Locurcio2021-05-241-0/+3
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* | | | Support for 2D particles to collide against SDFreduz2021-05-2311-128/+412
* | | | Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde2021-05-221-3/+3
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| * | | Replace QuickHull with Bullet's convex hull computer.Morris Tabor2021-05-221-3/+3
* | | | Basic warning support implementation for the Godot Shading Language.Yuri Roubinsky2021-05-224-10/+406
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* | | Fix instance uniform typoWinston Hartnett2021-05-201-1/+1
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* | Merge pull request #48882 from aaronfranke/approx-use-doubleRémi Verschelde2021-05-201-1/+1
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| * | Make is_equal_approx have explicit float and double versionsAaron Franke2021-05-201-1/+1
* | | Fix typos with codespellRémi Verschelde2021-05-207-8/+8
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* | Merge pull request #48855 from Chaosus/shader_array_length_in_structsRémi Verschelde2021-05-203-2/+13
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| * | Implements length() shader function for arrays in structsYuri Roubinsky2021-05-193-2/+13
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* / Enable setting of collision iterations in PhysicsServer2DRhathe2021-05-195-0/+11
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* Fix typo in shader_language.cppYuri Roubinsky2021-05-181-1/+1
* Merge pull request #48640 from BastiaanOlij/blit_shaderRémi Verschelde2021-05-134-61/+181
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| * Implementing blit shader with versionsBastiaan Olij2021-05-124-61/+181
* | Rename the audio `FFT_Size` enum to `FFTSize` for consistencyHugo Locurcio2021-05-134-14/+14
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* Merge pull request #48472 from BastiaanOlij/render_stateRémi Verschelde2021-05-128-423/+483
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