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Redot Engine – Multi-platform 2D and 3D game engine
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Added conversions between matrixes in shaders
Chaosus
2018-07-25
1
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+9
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Merge pull request #20404 from TigerCaldwell/master
Rémi Verschelde
2018-07-25
11
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+142
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Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-24
11
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+142
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Removed unnecessary assignments
Wilson E. Alvarez
2018-07-24
3
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Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
5
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+274
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Implemented Soft body
AndreaCatania
2018-07-23
7
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+273
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Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-23
5
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+14
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Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
4
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+15
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Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-23
13
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+195
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Implemented physics material
AndreaCatania
2018-05-11
13
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+195
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-Fix disable_3d flag
Juan Linietsky
2018-07-21
4
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+28
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-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-19
2
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+4
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Add disable ambient light flag to shaders and materials
Alex Roman
2018-07-17
1
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+1
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Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-07-17
2
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+114
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Merge pull request #20215 from marcelofg55/audio_latency
Max Hilbrunner
2018-07-17
2
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+14
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Added Performance.AUDIO_OUTPUT_LATENCY
Marcelo Fernandez
2018-07-17
2
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+14
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Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
Rémi Verschelde
2018-07-17
1
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+5
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Fixed error due to bad cursor handling when parsing shader code
Overblob
2018-07-14
1
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Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-07-17
1
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-Added support for raycast in KinematicBody2D
Juan Linietsky
2018-07-16
8
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+209
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Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-16
5
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+9
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Visual Shaders are back.
Juan Linietsky
2018-07-14
4
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+55
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Merge pull request #20026 from taylorjoshuaw/fix-window-height-crash
Max Hilbrunner
2018-07-12
1
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Changed minimum visible viewport size
Josh Taylor
2018-07-07
1
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Merge pull request #19540 from muiroc/cylinder
Max Hilbrunner
2018-07-12
3
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+7
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added cylinder shape support
muiroc
2018-07-01
3
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+7
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Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-06
6
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+36
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Merge pull request #19786 from JFonS/correct_normal_scaling
Rémi Verschelde
2018-07-04
1
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Add render mode to ensure correct normals when using non-uniform scaling
JFonS
2018-06-21
1
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Ensure, if a texture meant for a normal map is imported and size limit exists...
Juan Linietsky
2018-07-03
1
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Hacked around duplication bug. I think duplicate needs to be even smarter, ma...
Juan Linietsky
2018-07-03
1
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+17
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Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-07-02
5
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+15
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Merge pull request #19678 from vnen/remove-latency-print
George Marques
2018-06-29
1
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Remove audio latency print
George Marques
2018-06-20
1
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Fix typo in y shift
Bastiaan Olij
2018-06-23
1
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Removed unused AudioServer::update function
Marcelo Fernandez
2018-06-15
2
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Moved culling, updated lights and shadows into a prepare function so it is on...
Bastiaan Olij
2018-06-11
2
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+91
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Entirely new (and much improved) animation editor.
Juan Linietsky
2018-06-07
2
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+2
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Fix return type of isnan and isinf in the shader language
Oliver Rausch
2018-06-01
1
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+6
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Merge pull request #18349 from Gorgexpress/master
Max Hilbrunner
2018-05-26
1
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+4
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Fixed 2D intersect_shape limiting broadphase results
Michael
2018-04-22
1
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+4
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Expose methods area_set_area_monitor_callback and area_set_monitorable in Phy...
MrCdK
2018-05-25
2
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Merge pull request #18868 from bruvzg/clang_6_workaround
Rémi Verschelde
2018-05-16
1
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+9
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Workaround for clang 6 bug.
bruvzg
2018-05-14
1
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Fix bad operator check in `ShaderLanguage::_validate_assign`
nemerle
2018-05-16
1
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+1
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canvas_item_add_triangle_array bind fixup
Marcelo Fernandez
2018-05-08
1
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+1
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Merge pull request #17559 from simedis/joint_motors
Rémi Verschelde
2018-05-08
2
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+6
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Implemented interface for bullet joint motors
Geoffrey
2018-03-16
2
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+6
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Merge pull request #17845 from JFonS/disable_spatial_shadows
Juan Linietsky
2018-05-07
1
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+2
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Added flag on SpatialMaterial to disable shadows
JFonS
2018-03-29
1
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+2
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