| Commit message (Expand) | Author | Age | Files | Lines |
* | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -2/+2 |
* | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 5 | -14/+24 |
* | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 5 | -4/+22 |
* | -Fix for multiple reflection probes causing issues. | Juan Linietsky | 2017-07-15 | 1 | -1/+1 |
* | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 22 | -212/+1037 |
* | Some more typo fixes for "threshold" | Rémi Verschelde | 2017-07-15 | 1 | -1/+1 |
* | Added get_bus_index to AudioServer | Bruno Lourenço | 2017-07-10 | 2 | -0/+11 |
* | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 27 | -88/+88 |
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| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 27 | -88/+88 |
* | | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
* | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 5 | -0/+11 |
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* | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 2 | -5/+3 |
* | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | 2017-07-03 | 1 | -2/+2 |
* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 7 | -2/+125 |
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -2/+4 |
* | ConeTwistJoint: Initialize 'm_angularOnly'. | dotquixote | 2017-06-26 | 1 | -0/+1 |
* | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 4 | -0/+8 |
* | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 1 | -1/+1 |
* | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 2 | -0/+2 |
* | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 4 | -28/+57 |
* | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 12 | -179/+90 |
* | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+1 |
* | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | 2017-06-22 | 2 | -0/+20 |
* | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 6 | -1/+48 |
* | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 2 | -5/+7 |
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| * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 2 | -5/+7 |
* | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 6 | -6/+11 |
* | | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 7 | -30/+51 |
* | | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 2 | -3/+5 |
* | | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 3 | -5/+5 |
* | | Merge pull request #9230 from supagu/normals-fix | Rémi Verschelde | 2017-06-17 | 1 | -4/+5 |
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| * | | Fixed decompression of vertex colors | Fabian Mathews | 2017-06-17 | 1 | -1/+1 |
| * | | Fixed decompression of normals | Fabian Mathews | 2017-06-17 | 1 | -3/+4 |
* | | | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 2 | -0/+33 |
* | | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 5 | -0/+8 |
* | | | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | 2017-06-16 | 1 | -1/+1 |
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| * | | | Increase the default perspective camera FOV | Hugo Locurcio | 2017-06-16 | 1 | -1/+1 |
* | | | | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
* | | | | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 4 | -4/+4 |
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* | | | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky | 2017-06-14 | 1 | -0/+2 |
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| * | | | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 2017-06-15 | 1 | -0/+2 |
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* | | | Merge pull request #9165 from Noshyaar/pr-area | Rémi Verschelde | 2017-06-14 | 17 | -128/+128 |
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| * | | | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 17 | -128/+128 |
* | | | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 3 | -7/+19 |
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* | | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 6 | -0/+13 |
* | | | Fixed compilation on Windows + removed debug print | Marc Gilleron | 2017-06-12 | 2 | -4/+2 |
* | | | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 4 | -4/+28 |
* | | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 7 | -0/+74 |
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* | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 6 | -11/+11 |
* | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 9 | -6/+881 |