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* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-175-14/+24
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-155-4/+22
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-1522-212/+1037
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-1/+1
* Added get_bus_index to AudioServerBruno Lourenço2017-07-102-0/+11
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-0827-88/+88
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-0827-88/+88
* | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-0/+1
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-085-0/+11
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* -Added triplanar mapping modesJuan Linietsky2017-07-082-5/+3
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-2/+2
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-307-2/+125
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-2/+4
* ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote2017-06-261-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-254-0/+8
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-242-0/+2
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-244-28/+57
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-2312-179/+90
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+1
* Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2017-06-222-0/+20
* 2D GPU Particles working..Juan Linietsky2017-06-216-1/+48
* Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog2017-06-192-5/+7
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| * Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds2017-05-022-5/+7
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-186-6/+11
* | Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-177-30/+51
* | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-172-3/+5
* | Fix transparent background rendering, closes #8703Juan Linietsky2017-06-173-5/+5
* | Merge pull request #9230 from supagu/normals-fixRémi Verschelde2017-06-171-4/+5
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| * | Fixed decompression of vertex colorsFabian Mathews2017-06-171-1/+1
| * | Fixed decompression of normalsFabian Mathews2017-06-171-3/+4
* | | Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-172-0/+33
* | | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-165-0/+8
* | | Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde2017-06-161-1/+1
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| * | | Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
* | | | TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-1/+1
* | | | Fixes to SSR, WIP.Juan Linietsky2017-06-164-4/+4
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* | | Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-141-0/+2
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| * | | Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-151-0/+2
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* | | Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde2017-06-1417-128/+128
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| * | | Refactor layer_mask to collision_layerPoommetee Ketson2017-06-1417-128/+128
* | | | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-143-7/+19
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* | | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-136-0/+13
* | | Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-122-4/+2
* | | Restored everything related to information polling, and added information box...Juan Linietsky2017-06-114-4/+28
* | | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-117-0/+74
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* | renamed all Rect3.pos to Rect3.positionalexholly2017-06-096-11/+11
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-099-6/+881