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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-6/+12
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| * Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-6/+12
| | | | | | | | • `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
|/ | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Cleanup of raw `nullptr` checks with `Ref`A Thousand Ships2024-08-311-3/+3
| | | | Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
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* Fix some additional errors with 3D disabledA Thousand Ships2024-02-231-0/+12
| | | | | | | | | * Disabled 2D navigation tests as they do not work * Disabled tests for primitive meshes * Unbound some `Mesh` methods that rely on 3D resources * Unexposed `World3D` as it depends on physics (and isn't useful) * Unexposed some `Viewport` vrs related properties that had unexposed methods
* Reduce minimum capsule/cylinder mesh rings to 0Aaron Franke2023-12-051-1/+1
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* Implement BiDi override mode for GDScript source.bruvzg2023-01-181-1/+1
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* [Tests] Replace Math::is_equal_approx with == and doctest::ApproxHendrik Brucker2022-11-051-20/+20
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* PrimitiveMesh unit tests.jbcolli22022-10-141-0/+850