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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-0941-16385/+0
| | | | | | | It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
* Cleanup: Remove executable bit from files which don't need itRémi Verschelde2021-01-192-0/+0
| | | | Drop unused xpmfix.sh script.
* bullet: Sync with upstream 3.07Rémi Verschelde2020-12-182-2/+6
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* Update to bullet master (2.90)PouleyKetchoupp2020-04-274-7/+17
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* bullet: Sync with upstream 2.89Rémi Verschelde2020-01-085-816/+183
| | | | This allows distro unbundling again for distros that ship Bullet 2.89+.
* bullet: Sync with current upstream master branchRémi Verschelde2019-06-118-208/+860
| | | | | | | | | | | This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
* Update Bullet to the latest commit 126b676Oussama2019-01-0741-7497/+6787
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* Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania2018-09-0715-399/+3424
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* bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde2018-01-1337-0/+14037
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.