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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-2715-617/+872
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| * clipper2: Update to 1.4.0Jakub Marcowski2024-11-2615-617/+872
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* | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-1110-10033/+6
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| * Delete unused files of thirparty libs (zlib, mbedtls)Yevhen Babiichuk (DustDFG)2024-11-0710-10033/+6
| | | | | | | | Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-066-40/+165
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| * certs: Sync with Mozilla bundle as of Oct 19, 2024Rémi Verschelde2024-11-052-33/+123
| | | | | | | | | | | | https://github.com/bagder/ca-bundle/commit/4d3fe6683f651d96be1bbef316b201e9b33b274d Document matching mozilla-release changeset.
| * Merge pull request #98771 from stuartcarnie/update_smolvThaddeus Crews2024-11-043-7/+7
| |\ | | | | | | | | | smol-v: update to 2024 to support SPIR-V 1.6
| | * smol-v: update to 2024 to support SPIR-V 1.6Stuart Carnie2024-11-033-7/+7
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| * | Patch the OpenXR headers to get EGL from GLAD if we're using itDavid Snopek2024-11-042-0/+35
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* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-30208-11312/+14688
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| * Merge pull request #98496 from bruvzg/icu761Thaddeus Crews2024-10-29191-11042/+12938
| |\ | | | | | | | | | Update ICU to 76.1
| | * Update ICU to 76.1bruvzg2024-10-24191-11042/+12938
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| * | Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebasedClay John2024-10-293-0/+739
| |\ \ | | | | | | | | Add Swappy & Pre-Transformed Swapchain
| | * | Add Swappy & Pre-Transformed SwapchainMatias N. Goldberg2024-10-283-0/+739
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Adds Swappy for Android for stable frame pacing - Implements pre-transformed Swapchain so that Godot's compositor is in charge of rotating the screen instead of Android's compositor (performance optimization for phones that don't have HW rotator) ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. Changes from original PR: - Removed "display/window/frame_pacing/android/target_frame_rate" option to use Engine::get_max_fps instead. - Target framerate can be changed at runtime using Engine::set_max_fps. - Swappy is enabled by default. - Added documentation. - enable_auto_swap setting is replaced with swappy_mode.
| * | | Update meshoptimizer to 0.22Arseny Kapoulkine2024-10-2615-270/+1011
| | |/ | |/| | | | | | | | | | | | | | | | | | | | | | The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
* | | Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51edSpartan3222024-10-1558-659/+16923
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| * | Merge pull request #97582 from BlueCube3310/basisu-hdrThaddeus Crews2024-10-1458-658/+16922
| |\ \ | | | | | | | | | | | | BasisU: Update to 1.50.0 and add HDR support
| | * | BasisU: Update to 1.50.0 and add HDR supportBlueCube33102024-10-1258-658/+16922
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| * | Merge pull request #97295 from BlueCube3310/betsy-bc4Thaddeus Crews2024-10-141-1/+1
| |\ \ | | |/ | |/| | | | Betsy: Implement BC4 compression
| | * Betsy: Implement BC4 compressionBlueCube33102024-09-221-1/+1
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* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-114-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* | | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-119-23/+23
|/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* | Merge pull request #97677 from bruvzg/hb1001Rémi Verschelde2024-10-0283-4760/+6996
|\ \ | | | | | | | | | Update HarfBuzz to 10.0.1
| * | Update HarfBuzz to 10.0.1bruvzg2024-10-0183-4760/+6996
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* | | Merge pull request #97611 from BlueCube3310/bcdec-updateRémi Verschelde2024-10-012-22/+38
|\ \ \ | | | | | | | | | | | | Update bcdec to latest version
| * | | Update bcdec to latest versionBlueCube33102024-09-292-22/+38
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* / / Move Vulkan includes to a central godot_vulkan.h headerGergely Kis2024-09-294-24/+13
|/ / | | | | | | Also fixes Vulkan build problem with recent Clang.
* | Merge pull request #97325 from BlueCube3310/bcdecRémi Verschelde2024-09-2929-4977/+1333
|\ \ | | | | | | | | | Replace squish with bcdec for BC decompression
| * | Replace squish with bcdec for BC decompressionBlueCube33102024-09-2629-4977/+1333
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* | | Update thirdparty OpenXR to 1.1.41Bastiaan Olij2024-09-2720-73/+1437
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* | | [mbedTLS] Enable TLS 1.3 supportFabio Alessandrelli2024-09-2617-12/+16890
|/ / | | | | | | | | | | | | | | | | | | Move library initialization to module registration functions. Only set library debug threshold when verbose output is enabled. TLSv1.3 functions seems to be a bit more verbose then expected, and generate a lot of noise. Yet, some level of debugging without recompiling the engine would be nice. We should discuss this upstream.
* / miniupnpc: Update to 2.2.8 (new major 18)Rémi Verschelde2024-09-189-116/+75
|/ | | | | | Keep support for major 17 by using a version check for the changed API. Fixes #93907.
* thorvg: Update to 0.14.10Rémi Verschelde2024-09-1716-76/+136
| | | | | | More fixes to rendering of SVG files with broken text tags. Also backports upstream patch to fix #97078.
* Betsy: Add caching and BC1 compression supportBlueCube33102024-09-111-1/+1
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* thorvg: Update to 0.14.9Rémi Verschelde2024-09-0615-138/+72
| | | | | | | | | Fixes #96491. Update fix for #96262 to a simple revert of the problematic commit, as the upstream fix is still being debated and caused other issues. Also include fix for upstream regression 2715 added in 0.14.9.
* Merge pull request #96385 from Faless/mbedtls/3.6.1Rémi Verschelde2024-09-0268-970/+1786
|\ | | | | | | [mbedTLS] Update to 3.6.1
| * [mbedTLS] Update to 3.6.1Fabio Alessandrelli2024-08-3168-970/+1786
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* | thorvg: Update to 0.14.8, and workaround Bezier precision regressionRémi Verschelde2024-09-0219-43/+177
| | | | | | | | Fixes #96262 by backporting https://github.com/thorvg/thorvg/pull/2702.
* | Add support for compiling with VS clang-cl toolsetAlula2024-08-282-2/+21
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* Merge pull request #96198 from DeeJayLSP/qoa-leakRémi Verschelde2024-08-283-14/+10
|\ | | | | | | ResourceImporterWAV: Fix memory leak on QOA import
| * Fix memory leak on QOA importDeeJayLSP2024-08-283-14/+10
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* | thorvg: Update to 0.14.7Rémi Verschelde2024-08-2737-911/+665
|/ | | | Fixes #95861.
* Merge pull request #91535 from BlueCube3310/betsy-bc6hRémi Verschelde2024-08-212-0/+29
|\ | | | | Add Betsy to speed up BC6 compression
| * Add Betsy to speed up BC6 compressionBlueCube33102024-08-182-0/+29
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* | Add Metal support for macOS (arm64) and iOSStuart Carnie2024-08-2032-0/+58550
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* | ufbx: Update to 0.14.3Jakub Marcowski2024-08-203-7/+13
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* | Merge pull request #95227 from BastiaanOlij/openxr_1_1_38Rémi Verschelde2024-08-178-80/+828
|\ \ | |/ |/| | | Update OpenXR thirdparty library to 1.1.38
| * Update OpenXR thirdparty library to 1.1.38, changed OpenXR init to stay on 1.0.xBastiaan Olij2024-08-078-80/+828
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* | Merge pull request #94985 from RandomShaper/sc_sized_arrayRémi Verschelde2024-08-164-1/+26
|\ \ | |/ |/| | | Report shader arrays sized after spec constants as zero-sized
| * Report shader arrays sized after spec constants as zero-sizedPedro J. Estébanez2024-07-314-1/+26
| | | | | | | | This effectively disables validation of the size of the data provided.