Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove unused Bullet module and thirdparty code | Rémi Verschelde | 2022-03-09 | 1 | -353/+0 |
| | | | | | | | It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. | ||||
* | bullet: Sync with current upstream master branch | Rémi Verschelde | 2019-06-11 | 1 | -3/+3 |
| | | | | | | | | | | | This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503. | ||||
* | Update Bullet to the latest commit 126b676 | Oussama | 2019-01-07 | 1 | -235/+223 |
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* | Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 | Andrea Catania | 2018-09-07 | 1 | -0/+365 |