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path: root/thirdparty/enet/godot.cpp
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* ENetGodot: Apply clang-format and style guideRémi Verschelde2020-07-211-56/+35
* Funnel refuse_new_connections to Godot ENet.Fabio Alessandrelli2020-07-141-0/+11
* Merge pull request #36296 from Faless/dtls/enet_vulkanRémi Verschelde2020-02-181-56/+319
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| * Custom godot sockets for ENet now support DTLS.Fabio Alessandrelli2020-02-171-56/+319
* | PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Removed a call to `set_blocking_enabled` from function `enet_socket_create` s...Tarik022019-04-261-1/+0
* Implement function enet_socket_set_option using ENetSocket class's methods.Tarik022019-04-261-0/+40
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Use NetSocket directly for ENet.Fabio Alessandrelli2018-11-021-29/+35
* Unify PacketPeerUDP using NetSocketFabio Alessandrelli2018-09-121-2/+2
* ENet wrapper properly detect disconnect on pollFabio Alessandrelli2018-09-121-2/+3
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* ENet code cleanup and changes from review.Fabio Alessandrelli2017-03-241-1/+29
* Allow non blocking UDP put_packet in C++.Fabio Alessandrelli2017-03-241-1/+9
* Add godot socket implementationFabio Alessandrelli2017-03-081-0/+196