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* Revert "glad: Re-generate files with glad 2.0.6"Rémi Verschelde2024-04-291-67/+80
| | | | | | This reverts commit 0f96251afe19007ff8965b00f00efc1d9b1d6ea1. Fixes #90879.
* glad: Re-generate files with glad 2.0.6Rémi Verschelde2024-04-051-80/+67
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* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add ↵bruvzg2023-09-211-6/+743
| | | | | | EGL_ANDROID_blob_cache caching. Co-authored-by: Riteo <riteo@posteo.net>
* Add ARB_get_program_binary to glad to support shader cache over desktop GLChibiDenDen2023-05-061-0/+12
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* Regenerate GL loader code with GLAD 2Riteo2022-11-141-0/+1995
GLAD 1 creates unusable loaders for EGL, while the newly released GLAD 2 does not, so for consistency I thought that it would be a good idea to uniform things beforehand. While it had some API changes some renames were all that was needed and everything works like before, at least on the Wayland branch. I've kept the structure identical, although this new generator has quite a few hefty features, such as a single header mode. I've also added GLAD to `thirdparty/README.md`, but I haven't specified that in the commit title because it's a very small "fix".