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* libpng: Update to 1.6.43Jakub Marcowski2024-03-091-2/+2
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* libpng: Update to upstream 1.6.40Rémi Verschelde2023-08-041-2/+2
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* libpng: Update to upstream 1.6.38Rémi Verschelde2022-09-161-2/+2
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* libpng: Update to upstream 1.6.37Rémi Verschelde2019-04-261-4/+4
| | | | Fixes CVE-2019-7317.
* Update libpng (1.6.35 --> 1.6.36)Chaosus2019-03-041-87/+88
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* libpng: Update to upstream version 1.6.35Rémi Verschelde2018-07-281-3/+3
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* libpng: Cosmetic update to upstream 1.6.34Rémi Verschelde2017-10-291-2/+2
| | | | | No code change in the part we are using, it only affected contrib code. [ci skip]
* updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia2017-10-121-3/+6
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* png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-151-0/+130
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.