Commit message (Collapse) | Author | Age | Files | Lines | |
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* | libpng: Update to 1.6.43 | Jakub Marcowski | 2024-03-09 | 1 | -2/+2 |
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* | libpng: Update to upstream 1.6.40 | Rémi Verschelde | 2023-08-04 | 1 | -2/+2 |
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* | libpng: Update to upstream 1.6.38 | Rémi Verschelde | 2022-09-16 | 1 | -2/+2 |
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* | libpng: Update to upstream 1.6.37 | Rémi Verschelde | 2019-04-26 | 1 | -4/+4 |
| | | | | Fixes CVE-2019-7317. | ||||
* | Update libpng (1.6.35 --> 1.6.36) | Chaosus | 2019-03-04 | 1 | -87/+88 |
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* | libpng: Update to upstream version 1.6.35 | Rémi Verschelde | 2018-07-28 | 1 | -3/+3 |
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* | libpng: Cosmetic update to upstream 1.6.34 | Rémi Verschelde | 2017-10-29 | 1 | -2/+2 |
| | | | | | No code change in the part we are using, it only affected contrib code. [ci skip] | ||||
* | updated libpng to version 1.6.33 (September 28, 2017) | Indah Sylvia | 2017-10-12 | 1 | -3/+6 |
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* | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | 2016-10-15 | 1 | -0/+130 |
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. |