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* libpng: Update to 1.6.43Jakub Marcowski2024-03-091-6/+16
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* libpng: Update to upstream 1.6.40Rémi Verschelde2023-08-041-36/+24
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* libpng: Update to upstream 1.6.38Rémi Verschelde2022-09-161-151/+8
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* libpng: Update to upstream 1.6.37Rémi Verschelde2019-04-261-0/+146
| | | | Fixes CVE-2019-7317.
* Update libpng (1.6.35 --> 1.6.36)Chaosus2019-03-041-6/+6
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* libpng: Update to upstream version 1.6.35Rémi Verschelde2018-07-281-9/+9
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* libpng: Update to upstream version 1.6.32Rémi Verschelde2017-08-271-4/+19
| | | | Fixes security vulnerability in our 1.6.31rc01 snapshot.
* libpng: Update to upstream version 1.6.31rc01Rémi Verschelde2017-07-221-1/+34
| | | | | Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
* libpng: Update to upstream version 1.6.30Rémi Verschelde2017-07-141-6/+9
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* libpng: Update to upstream 1.6.26Rémi Verschelde2016-11-021-97/+115
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* png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-151-0/+1733
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.