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* Update meshoptimizer to 0.22Arseny Kapoulkine2024-10-261-1/+1
| | | | | | | | | The Godot-specific patch is just a single line now; removing this patch will likely require adjusting Godot importer code to handle error limits better. This also adds new SIMPLIFY_ options; Godot is currently not using any of these but might use SIMPLIFY_PRUNE and SIMPLIFY_SPARSE in the future.
* meshoptimizer: Sync with upstream commit 8a7d69caaRémi Verschelde2022-05-171-1/+1
| | | | https://github.com/zeux/meshoptimizer/commit/8a7d69caa68f778cb559f1879b6beb7987c8c6b7
* Rework Mesh handling on scene importing.reduz2020-12-131-0/+8
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.