Commit message (Collapse) | Author | Age | Files | Lines | |
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* | ThorVG: update from v0.11.6 to v0.12.0 | Martin Capitanio | 2024-01-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | | https://github.com/thorvg/thorvg/releases/tag/v0.12.0 Godot-related SVG bug fixes: + [SwEngine] Fixed a linear filling scaling issue. thorvg/thorvg#1834 + [SwEngine] Path data not invalid even though it doesn't start with MoveTo. thorvg/thorvg#1848 Fixes #86128 Gradient issue. | ||||
* | Update ThorVG to v0.9.0 | Martin Capitanio | 2023-05-12 | 1 | -1/+1 |
| | | | | | https://github.com/thorvg/thorvg/releases/tag/v0.9.0 Fixes #72478 | ||||
* | ThorVG: Sync with upstream 0.8.0 | K. S. Ernest (iFire) Lee | 2022-03-08 | 1 | -1/+1 |
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* | Use ThorVG instead of NanoSVG for importing SVGs | K. S. Ernest (iFire) Lee | 2022-01-14 | 1 | -0/+7 |
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> |