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* Reorder the folders in tools to prepare moving tools/editorRémi Verschelde2017-02-091-1141/+0
| | | | | | | | | - `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Type renames:Juan Linietsky2017-01-111-9/+9
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-4/+4
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+35
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-11/+11
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky2016-09-071-0/+5
| | | | documentation more clearly and also make it easier to bind to C#
* Merge pull request #6269 from neikeq/pr-doc-nullIgnacio Etcheverry2016-08-261-0/+4
|\ | | | | DocData: Fix null reference not detected correctly
| * DocData: Fix null reference not detected correctlyIgnacio Etcheverry2016-08-241-0/+4
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* | DocData: Fix duplicated parenthesis for default valuesIgnacio Etcheverry2016-08-181-6/+8
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* Doctool: correct XML indentationJ08nY2016-07-071-4/+4
| | | | fixes #4483
* Make sure builtin types' constants remain in orderGeorge Marques2016-07-051-16/+0
| | | | | | | | This adds a list of constants for VariantCall to make sure the order of register is kept when showing in the editor help and in the documentation. This also remove the sorting of constants from the doctool, so it keeps the natural order in classes.xml.
* Add Variant to the list of clases, so it can be documented (make sure it ↵Juan Linietsky2016-06-291-0/+6
| | | | can't be documented that it can't be used). Closes #5237
* Fix classes.xml sortingGeorge Marques2016-06-211-0/+26
| | | | Make methods, signals, theme items and constants sort correctly
* Save member information in docdataBojidar Marinov2016-05-131-0/+2
| | | | Closes #4609
* Merge pull request #4548 from vnen/pr-fix-win64-buildRémi Verschelde2016-05-051-1/+2
|\ | | | | Fix memory leak
| * Fix memory leakGeorge Marques2016-05-041-1/+2
| | | | | | | | As pointed out by @sanikoyes in #4541.
* | Merge pull request #4547 from neikeq/pr-wrong-debug-methodsRémi Verschelde2016-05-051-0/+1
|\ \ | |/ |/| Fix wrong return and argument types in documentation
| * Add missing Vector2Array case to Variant::operator String()Ignacio Etcheverry2016-05-041-0/+1
| | | | | | | | - Correcly display Vector2Array default arguments in the documentation
* | Fix windows 64-bits build.George Marques2016-05-031-1/+1
| | | | | | | | | | | | | | The change in `tools/doc/doc_data.cpp` is needed because the MSVC compiler does not support variable length arrays. Fix #4113
* | Fixed documentation generator for polymorphic functionsDaniel J. Ramirez2016-05-031-0/+20
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-2/+6
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* doc: use correct identifier for InputEventJoystick{Motion, Button}hondres2016-02-101-1/+1
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* fixes debug_release buildAriel Manzur2016-01-081-2/+2
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* Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky2016-01-021-2/+6
| | | | Closes #2075
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-131-3/+2
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* Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵Aren Villanueva2015-11-191-0/+2
| | | | | | | | parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
* Fix a bug with doctool (" >")Bojidar Marinov2015-09-231-2/+2
| | | Please test, this was made from GitHub GUI, so couldn't test it myself.
* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-3/+3
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* resolved some cases wehre built-in doc is not properlt generated, fixes #1719Juan Linietsky2015-04-221-0/+3
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-2/+4
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+2
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* FixesJuan Linietsky2014-10-141-2/+3
| | | | | | | | | -=-=- -Fixed normalmap depth parameter -Fixes to DirAccess on Windows -Double click on resource dock will open them -Fixes to doc generator (should make github wiki on class list more up to date)
* Bug FixesJuan Linietsky2014-06-291-1/+113
| | | | | | | | | | -=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
* -added kinematic bodyJuan Linietsky2014-02-221-0/+11
| | | | -added kinematic body demos
* -project settings are saved when changedJuan Linietsky2014-02-151-209/+14
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1112